Help support TMP


"FNG 2nd Tour from Two Hour Wargames Now on Sale" Topic


10 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please be courteous toward your fellow TMP members.

For more information, see the TMP FAQ.


Return to the FNG 2nd Tour from Two Hour Wargames Now on Sale News


Areas of Interest

General

Featured Hobby News Article


Featured Recent Link


Featured Showcase Article

The QuarterMaster Table Top

Need 16 square feet of gaming space, built to order?


Featured Profile Article

Report from OrcCon 2008

Wyatt the Odd Fezian reports from OrcCon 2008.


Current Poll


Featured Book Review


1,484 hits since 27 Jan 2012
©1994-2026 Bill Armintrout
Comments or corrections?

Skipper27 Jan 2012 7:05 a.m. PST

This is the one I've been waiting on for a couple of years, now I just have to wait for a check to clear so I can order it….. boy am I impatient.

I will probably break out the minis today and start preping them for the second tour…… I'd been running a cooperative campaign in which four of the club each control a squad and are completing missions individually or in cooperation for bigger scenarios. We took a break when the new style THW rule formatting came out and have been waiting for the update to FNG.

To give you a quick idea how cooperative games work, I assign an overall mission and place PEF (possible Enemy forces) on the board. Some of them are static (remain in place) and some move about. During a "Patrol" mission, the squad moves through the field of play (tabletop terrain) and attempts to accomplish their mission. The last one involved checking out a cave complex in the Iron Triangle. As the move and come into sight of the varuious PEF, they are determined to be either decoys, actual troops, ambushes, or even booby traps. If its not a dummy counter (rooled randomly) we determine what it is and deploy it reasonably. Conflict then continues with enemy now on board. As the trooper engage or pull out, their is always the possibility of activating other PEFs which might complicate things more.

The players have good reason not to waste their troopers in a single big push. The causulties (KIAS, MIA, and wounded) as part of the same squad that will be assigned the next mission. Dead soldiers might not get replace fast enough and usually its by a FNG (Freaking New Guy….basically a raw recruit straight from basic). Wounded soldiers may miss anywhere from 1-6+ months of scenarios also. So accomplishing your current mission is important, but you still have to maintain a fighting force to survive the war…… This produces tough decisions for the players as they weigh the importance of each mission against the mounting casualties. And as often as not you'll here the call for "Medic!" or "Medivac" or even "All troops fall back to Rally point Bravo"

We've been running it in 6mm with cm's substituted for inches. Gives a really great game.

I guess next week we'll be firering the old squads up and bringing them back from R&R. The only problem is that the new ACTA SF is arriving at one of their houses this weekend so we will be competeing for club time.

Skipper

Terrement27 Jan 2012 8:25 a.m. PST

Great write-up!

JJ

Arrigo27 Jan 2012 9:55 a.m. PST

what are the changes from the previous edition? you preach to the college choir here, but I want to know if there are substantial differences warranting the new shilling.

axabrax27 Jan 2012 11:15 a.m. PST

"what are the changes from the previous edition? you preach to the college choir here, but I want to know if there are substantial differences warranting the new shilling."

+1

Ed the Two Hour Wargames guy27 Jan 2012 1:07 p.m. PST

FNG was released 5 years ago. Has the older mechanics. Plays much smoother than FNG the original which was based on the old mechanics.
Here's the TOC.

site.twohourwargames.com/TOC/FNG2.pdf


Keep in mind that all the new mechanics are in FNG 2nd Tour including how PEFs work.

IF you have the older game and enjoy it then by all means continue playing it. Maybe some of the people with the new one will chime in.

BTW – Also includes QRS and Index.

GGouveia27 Jan 2012 8:43 p.m. PST

I have read alot of it and it is very well done, hats off to Darby and Ed on a great effort. I love the try this this after each key section.

Cheers,
George

Personal logo Doctor X Supporting Member of TMP28 Jan 2012 12:18 a.m. PST

Glad to see this posted here. If I didn't see it here I probably wouldn't have ordered my copy.

I've always liked gaming Nam and have a large collection so this might get me back in the jungle and get my old campaign fired up again.

Ed the Two Hour Wargames guy28 Jan 2012 7:42 a.m. PST

Doctor X – Good to know, thanks.

Martian Banshee28 Jan 2012 7:19 p.m. PST

Ed – 2.0 reads so much more understandably and fluidly it's as if they are two completely different systems from two completely different publishers. they are different systems anyway. Great job. BATREP on the Yahoo group tomorrow.

Ed the Two Hour Wargames guy29 Jan 2012 9:47 a.m. PST

Martian – Much of it comes from feedback on the Yahoo Group with gamers asking questions. This allows me to work on the items they have difficulty grasping. Thanks for the compliments.

Sorry - only verified members can post on the forums.