Help support TMP


"Open Combat Skirmish Rules: Special Launch Price Ends 31st October" Topic


5 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please be courteous toward your fellow TMP members.

For more information, see the TMP FAQ.


Return to the Open Combat Skirmish Rules: Special Launch Price Ends 31st October News


Areas of Interest

General

Featured Link


Featured Ruleset


Featured Showcase Article

Small Storage Packs from Charon

When you only need to carry 72 28mm figures (or less)...


Featured Profile Article

Gen Con So Cal 2006 Report

Wyatt the Odd Fezian reports from the final California Gen Con...


Current Poll


538 hits since 25 Oct 2014
©1994-2024 Bill Armintrout
Comments or corrections?

ST Carl25 Oct 2014 3:42 a.m. PST

Thanks for running the news item Bill!

I'm writing an article today which will be discussing how to build the profile of a fighter in Open Combat. This will help illustrate the flexibility of the Renown system and show that players have the freedom to make the abilities of their warriors/models reflect what they feel they should be capable of.

I hope to publish it later in the evening (UK).

Space Ghost25 Oct 2014 4:35 p.m. PST

How is the combat system ? Does offer any decision making/tactics to individual melee level? Or is it closer to the norm, where you push figures together, see who gets the higher roll with maybe some modifiers ?

Any thoughts on putting it on WargameVault ?

-Brian

Gecoren26 Oct 2014 5:39 a.m. PST

We've got a copy to review in WSS. It'll be in a future issue.

ST Carl26 Oct 2014 8:35 a.m. PST

Hello

I've added an article to the blog regarding creating profiles for models, you can see that here: link

Brian – I'll come back and answer that question tomorrow. (In the middle of a sunday afternoon here so juggling kid wrangling at the moment!)

ST Carl27 Oct 2014 2:57 a.m. PST

@Space Ghost

In answer to your questions Brian:

Combat System – The system does offer decision making and tactics with regards to what individual models do.

Positioning is important. There are also a number of other ways to gain an advantage whether that is through Psychological Attacks (e.g. Taunting an enemy towards you or Intimidating them to the point that their characteristics drop) or Forcing the enemy back into friends who can finish the model off. Plus using the terrain to your advantage. The game is very situational so the best course of action will depend on what the environment is that your models are in and their positions, strengths/weaknesses etc. at the time of decision making.

To make a hand-to-hand attack you compare the attackers Attack value vs the defenders Defence value, this tells you whether you roll 1, 2, or 3 dice in attack. When you attack you could fumble, miss, force the opponent back or hit them. You choose a score from the dice you have rolled to apply. Sometimes you may find you want to Force Back an enemy rather than strike a blow. It depends on what you're trying to achieve. There are modifiers and various skills and abilities that you can give to your fighters which may influence the way you play.

WargameVault -I'm aware of the site but haven't got around to looking at it properly yet.

You can download Open Combat direct from the secondthunder.com website. After payment has processed you are presented with a download link.

Hope this helps!

Carl

Sorry - only verified members can post on the forums.