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"Chevauchee Medieval Skirmish Campaigns Released" Topic


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Puster Sponsoring Member of TMP27 Apr 2016 11:21 p.m. PST

>Simple D6-based combat mechanics that combine morale and injury into a single roll.

Here is were you lost me. Different things should not be combined to make things extra-simple. At least imho.

Weasel28 Apr 2016 4:19 a.m. PST

Puster – Its on multiple dice, not one.

Basically you roll "kill" and "shock" dice in a pool whenever you attack.
Each die is read for 1's and 6's with various factors granting extra dice, rerolls or chances to deflect enemy dice.

So a target may be wounded or dead (based on Kill dice results) or they may be shaken or broken (based on Shock dice results) afterwards.

GamesPoet Supporting Member of TMP28 Apr 2016 10:52 a.m. PST

Sounds simple.

Puster Sponsoring Member of TMP28 Apr 2016 10:23 p.m. PST

OK, then I will give it a try.
The campaign system sounds like it could be fun creating a framework for the campaign.

After gaming the Hârnworld Manor rules for two decades, I am not sure your fief will manage to keep up, but that again looks promising for a campaign system.

At $12 USD I will just get me a copy, though in two weeks when I have time to check it. If its too good it might interfere with working demands otherwise :-)

Weasel29 Apr 2016 4:14 a.m. PST

Yeah, definitely not the same level of detail as Harn :-)
(and always nice to see other Harn fans)

Its more of a narrative frame work to generate interesting wargames, than a hard simulation.

I hope you'll enjoy it!

Logain01 May 2016 10:06 p.m. PST

I am a big fan of Five Core, but I am curious how it would transfer to a melee based game. For example what has replaced Firefights? Also Assault/melee combat was very simplified and abstract in 5C. It would be great to see a description of how the mechanics differ.

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