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"New Bow Wave Tokens from Litko" Topic


27 Posts

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1,050 hits since 27 Jan 2012
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(I make fun of others)27 Jan 2012 10:19 a.m. PST

Sometimes these Likto markers work, sometimes they don't. This one doesn't. The ship looks like it just rammed a strange iceberg.

I would suggest a good way to determine which direction the ship is moving in is to look at its bow. grin

Personal logo John the OFM Supporting Member of TMP27 Jan 2012 10:29 a.m. PST

Yes. The pointy end usually goes first.

Texas Jack27 Jan 2012 10:35 a.m. PST

I agree, this is definitely one of those things that seemed like a good idea at the time, but in the light of day (or perhaps after sobering up) kind of makes one cringe. Besides, I have bow waves and wakes already painted on my bases, so this would look rather silly.

CeruLucifus27 Jan 2012 10:39 a.m. PST

I don't play naval games but understand they frequently are very high on detail to improve the simulation.

So I have to ask because I have no idea, is determining the bow wave of a ship an important aspect of naval warfare? I never heard any naval gamers mentioning it before, but what do I know.

Oberst Radl27 Jan 2012 10:47 a.m. PST

I suspect that, particularly in smaller scales and larger games taking more space, they'd help players remember / see at a glance which ships are moving and in which diretion. What I don't get is why they're jagged, instead of twin curves. Production limitations?

CorporalTrim27 Jan 2012 10:54 a.m. PST

The OP nailed it.

dmebust27 Jan 2012 10:54 a.m. PST

I like the clear base the ship is on. Anyone know who makes those?

Sysiphus27 Jan 2012 11:14 a.m. PST

I think it's a stock base, comes with the model attached (War at Sea).

taskforce5827 Jan 2012 11:19 a.m. PST

I use Figurehead 1:6000 and their bases already have bow waves.

Farstar27 Jan 2012 11:36 a.m. PST

"the pointy end usually goes first"

So the fact that the depicted model is sharp at both ends is not a concern, then?

I think I'd make markers like this a bit lower visibility and/or shorter in scale, but otherwise I rather like the idea.

(I make fun of others)27 Jan 2012 11:42 a.m. PST

So the fact that the depicted model is sharp at both ends is not a concern, then?

My suggestion would be that the naval wargamer who cannot look at a ship from the period he games and figure out which is the bow and which is the stern should consider either a) using better miniatures or b) switching to WWII aircraft gaming, where the spinning thing in front tends to give one a clearer clue. grin

taskforce5827 Jan 2012 11:47 a.m. PST

b) switching to WWII aircraft gaming, where the spinning thing in front tends to give one a clearer clue.

Not necessarily so! The Kyūshū J7W1 Shinden has the spinning thing to the back:

picture

And the Dornier Do 335 Pfeil has the spinning thing in both front AND back!

link

(I make fun of others)27 Jan 2012 11:51 a.m. PST

You forgot the more obvious example, the ME-262.

What was it that Cicero said about the exception…?

Flying Glove 155627 Jan 2012 12:35 p.m. PST

How about the marker being used when the ship in under way at "flank" speed or a "special order" of a similar nature?

"FULL SPEED AHEAD!"

altfritz27 Jan 2012 12:48 p.m. PST

Or cut it in half and use a bunch of them to build an ice palisade for your Hyperboreans!

Zagloba27 Jan 2012 12:55 p.m. PST

I think they probably look better from table height. There are only two guys in our group who do WWII naval, so this might be helpful when they inflict it on the rest of us who are more indifferent.

Rich

Shagnasty Supporting Member of TMP27 Jan 2012 12:56 p.m. PST

Not a concept that worked.

Cheriton27 Jan 2012 1:41 p.m. PST

With 1/1250 you can tell which is the pointy end (bow) even from 10 or 15 feet.

Had a gamer several years ago who used bits of cotton to show both the bow wave and the wake quite nicely.

He left eventually and no one wanted to bother keeping the cotton in place with dozens of ship. Wasn't too much fun cleaning up after either…

Sure did look nice though.

old fart

The Pied Piper27 Jan 2012 1:44 p.m. PST

It looks a bit poop :-(

Roosta27 Jan 2012 2:06 p.m. PST

WHY?

Dale Hurtt27 Jan 2012 2:13 p.m. PST

Not a concept that worked.

WHY?

Must be why it is in Jim's Lab and not in the main catalog. As it say on Jim's page:
Prospectve items will remain in Jim's Lab for a period of 30 days. After that time frame the items that receive enough positive reaction from customers become full products. The others go to the archive file in case they emerged before their time (Available as custom order products) – while others, well they just don't make the cut.

And now you have the rest of the story.

Dale

wehrmacht27 Jan 2012 2:48 p.m. PST

Good idea for cover. Not enough of that at sea.

Finknottle27 Jan 2012 5:15 p.m. PST

The other problem being that the angle should be ~19º from centerline…

scrivs28 Jan 2012 1:06 a.m. PST

I'm glad I'm not the only one that thinks it looks horrible.

If I did not already play WWII naval and am aware of what can be done, the plain grey formless blob passing as a ship, lozenge of clear plastic and white mustache would combine to put me right off.

John Treadaway28 Jan 2012 5:33 a.m. PST

I'm glad I'm not the only one that thinks it looks horrible.

I agree: big turn off. But – sometimes – you swing, you miss.

I could brobably hack something in clear acrylic (or a pal blue tint) but the shape just looks a bit crude, even if the colour is wrong (which it is IMO)

John T

Ayatollah Khomeini28 Jan 2012 7:55 a.m. PST

Far better to paint the bow wave on the base of the ship.. I agree with the general consensus that the marker looks naff

Only Warlock28 Jan 2012 5:48 p.m. PST

it would be a handy marker to show the ship has executed the turn's move. Or to show it is moving at Flank speed (For those rules that it makes a difference)

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