You don't need hexes with Fox-Two, and they cover aircraft from post-WWII through the modern age.
You need one D10 and one D6 per plane (recommended anyway), but you could do it with less, I presume.
Fox-Two has rules for 3-D movement, all of the normal gunnery and missile fire and damage resolution, as well as points values for the aircraft and crews to facilitate setting up the games. There are also provisions for spotting targets on the ground and attacking them, as well as for flak and SAM attacks on the aircraft. There are stats for a large number of aircraft included with the rules.
They are $16.00 USD a copy.
Another set of rules to consider is Clash of Sabres for post-WWII through the 1970's (early 1980's with some of the unofficial stats I have created for the Sea Harriers FRS.1 and Mig-23, among others), you can do the Falklands and Iran-Iraq Conflicts. These also have rules for 3-D maneuvering without the need for a hexmat, and use D10's (one D10 needed for each aircraft) with appropriate modifiers for spotting, initiative, hitting the target and damage resolution. As expected, there are also rules for radar detection and locks, missile spotting and evasion, and the use of ECM, flares, and chaff to reduce the chances of the missile(s) hitting their target(s). They are designed for dogfights with just a few aircraft for each player, and have stats for 120 aircraft.
There is a page of rules devoted to running a mini-campaign at the squadron level, with rules on bailing out, pilot recovery, and replacements of men and aircraft, as well as one page devoted to generating random sorties.
A really nice feature of this set, is that most of the rules are printed on a double-sided quick reference sheet to help speed play.
They sell for $12.00 USD a copy.
Both are in stock, brand new, and ready for immediate shipment.
E-mail me below, if you would like to place an order, or are interested in our 3-D flight stands, dice, miniatures, and other products. The flight stands permit you to place your 1/300th or other scale aircraft in virtually any flight attitude desired, including inverted flight, to add a bit more drama and flair to your tabletop battles. They look much better than just having the minis flying straight and level during those desperate furballs. You can almost feel the G's your pilots are pulling.
Best regards,
Rob
Topgun Marketing LLC
topgunace111 AT yahoo DOT com