I had the opportunity to play Look Sarge, No Charts (LSNC) this past weekend at the small HMGS convention Siege of Augusta in Augusta, GA USA. Everyone that played had a good time.
The battle was setup on a 4'x 6'-ish table and we used 6mm figures mounted on larger bases per the rules. The GM is the same David as noted at the end of the rules so I knew I was in a game with someone who knew what he was doing
<GRIN>
Basically we had a battle set in late 1944 around the Battle of the Bulge period. The table had several hilly areas and there was a lot of woods covering everything. A major road bisected the map running toward a town in the back of the American deployment area. A bridge crossed a river in the town. The German objective was to capture the
bridge in 10 turns if possible.
The Germans had 1 battalion of 3 companies of panzergrenadiers, 1 battalion of 3 companies of Stugs, and 1 battalion of 3 companies of MkIVs. Some recon assets were also assigned as was some off-map artillery that became available several turns after the battle started.
The Americans had 2 battalions of 3 companies each of armored infantry with an attached company of M10s in support. Some off-map artillery was present but only available late in the battle.
At first glance (and in other wargames), all that armor would wipe up infantry post haste. But LSNC is different and I knew it (I was on the only person at the table other than the GM with the rules..<GRIN>) As I was 'experienced' with the rules, I took the tough assignment of the Americans defending and my brother-in-law joined me. 3 other players took the Germans and broke up the commands into a PzGr player, a Mark IV player, and a Stug player.
In the deployment I setup halfway in the woods and covered our whole front with a company of blitzdoughs in each of 3 big, woody areas. A couple of 57mm AT stands were placed in locations that could cover likely avenues of approach and both were lucky to have some hills to sit on to give them some heighth, line of sight advantage as well. The other battalion deployed in the town ready to reinforce as
necessary. The M10s started in a likely supporting place as well, hidden from view.
The Germans deployed 2 companies of their PzGrs forward probing toward my main line of resistance. 2 companies of Mark IVs supported them, weighted toward their left flank. The other PzGrs and the last Mark IVs deployed behind these. The Stugs deployed in column along the main road that ran right into our lines. The recon formations were thrown forward in good positions as well.
The fight started with the German recon doing good work and sighting several of my platoons. They also found a hasty roadblock setup on the main road that would impede movement along that axis.
My men didnt sit idle and we damaged some recon forces in return for spotting all along the German line.
The Germans pressed up with their PzGrs and 2 of my companies became heavily engaged. Spotting was hard for the foot forces but the Germans managed to spot my halftracks rather well. Several platoons of transports went up in smoke and my boys would be walking for some time to come. The Mark IVs on the German left pressed hard ahead and
added their weight of fire to the fight on that flank. The Stugs continued down the road much to my pleasure. Nothing in my opinion was to be had along that axis of attack as we had 2 more hidden road blocks that would have bogged them down forever.
My 57mm section saw the German armor engage and they tried their best to neutralize it. They got off a good round or so and knocked out half a platoon of Mark IVs. They traded fire for the next several turns but with little further effect.
My company on my right flank was taking the brunt of the German attack and it was beginning to tell. Although my blitzdoughs had taken their number in combat, the weight of the enemy was beginning to tell. Finally we broke under the strain and streamed back toward the town. Only the company HQ, 1 halftrack, and 1 platoon made it back into the town. They never rallied unfortunately.
My company in the middle had done yoeman's work and had seen off the German recon as well as a PzGr company and was able to displace distance and put my collapsing right flank under some covering fire.
Much to my pleasure the Germans never pushed too hard again on that flank as my center company kept them guessing my intentions.
The Stugs finally decided enough of the road business and began a long, slogging flank march toward their far right flank. I was under intense pressure from the PzGrs there and they were going to see us off for sure. That is when the M10s and a company from the town plowed into the woods I was just barely holding on to. The PzGrs there broke as did a company of Stugs.
But again the German advantage began to tell. The M10s fell to the main guns of the Stugs and the last PzGr company tried gamely to clear the woods taking my doughboys with them.
The situation became tenuous for the Americans as German artillery started to land in our positions. Our last 57mm AT position fell and some further damage to my left flank company was taken.
We had two fresh companies in the town and my relatively fresh center company in the middle of the map, with a mangled company on our left. The Germans had turned our left flank with 2 companies of Stugs but their PzGrs were on their last legs. The Germans on my right flank had seen off my company there but because of the deployment of my center, they could not advance without taking damage to flanking fire.
The key to me was the loss of the German PzGrs! A couple of times the German armor pressed into the woods against US armored infantry and they were sent packing. The Stugs made a small effort at the town but they too were bloodied by the US infantry stationed there.
Although the Germans could see the bridge, they were at a stalemate on how to take it. We had played 9 of 10 turns and even if they jumped straight at the bridge it would have taken a couple of turns to capture it if everything went well. And we had seen how unsupported armor fared against infantry in cover. We called it an American victory.
The game was a blast to play.
In most wargames infantry are just a speedbump to armor. And in LSNC they are as well if deployed in the open. But infantry deployed in cover are deadly. As it should be. Armor and artillery in an open field can rule the day. As it should be.
LSNC rewards you using your recon to spot the enemy. LSNC rewards you for saving some reserves to fling into the gap if necessary. LSNC also rewards you for supporting your formations with units that cover their brother's weaknesses. As it should be.
Likes:
Spotting Rules! Easy, straight forward, felt realistic, actually fun. My infantry stayed hidden a lot longer than I expected and when they were seen they died. But until then they killed things that blundered too close.
All Stats on the Unit. That kept everyone knowing what was going on without much hassle.
Fun and Quick to play. Felt like a real battle reads. In fact my story above is just what I remember and it jives with what we read in the history books!
Looking forward to my next game. Now you "Get to playing!"
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"Commence Firing!"
Jay Haygood