
"What Else Would Make Gaming Pellucidar Interesting?" Topic
58 Posts
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Mysterioso | 12 Feb 2008 8:11 a.m. PST |
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J Womack 94 | 14 Feb 2008 2:30 p.m. PST |
Chemical, biological and atomic weapons? Oh, you didn't mean interesting as in the ancient Chinese curse, then?
Never mind the above suggestions. Move along. Nothing to see here. |
Cacique Caribe | 18 Mar 2008 8:25 p.m. PST |
According to this, there is already plenty to make Pellucidar exciting: link However, one can never have too much excitement, right? CC link |
Cacique Caribe | 17 Nov 2008 12:02 a.m. PST |
Good close-up of the Frazetta portrait of the poor girl in the Mahar pool: picture CC |
The Gray Ghost | 17 Nov 2008 2:03 p.m. PST |
A civilized ape kingdom, no AK 47s. |
Warrenss2 | 17 Nov 2008 4:55 p.m. PST |
I ran a lost world RPG with Fudge. The world was loosely based on Pellucidar. Intelligent reptiles, corsair degenerates, and a Roman empire built by the lost legion. The characters had the fun of experiencing slavery, arena combat, and the eventual downfall of that evil empire. Lots of fun. You could pepper Pellucidar with any civilization that mysteriously vanished. They do not all have to go through caves or polar openings. You can have some appear through any of the "devil's triangles" around the world
strangely teleported to the primitive world of eternal daylight. I even had the Roanoke colonists there. |
Warrenss2 | 17 Nov 2008 8:38 p.m. PST |
Idea rip-off from Hollow Earth Expedition RPG
ATLANTEANS |
The Gray Ghost | 18 Nov 2008 2:02 p.m. PST |
I'm thinking of sending some modern humans through the Burmuda Triangle to tangle with some nazis in 1940. |
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