Extra Crispy  | 06 Jul 2006 7:00 p.m. PST |
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Bardolph | 06 Jul 2006 7:14 p.m. PST |
Gaming wise it is using a reduced scale to play a larger operation. Command Decision did a bathtub Barbarossa where battalions took the place of divisions IIRC. So you could concievably play out the whole Eastern front. |
Michael Cannon | 06 Jul 2006 7:14 p.m. PST |
I think that the term came about when GDW was still publishing Command Decision. They released some campaign modules for the Battle of the Bulge (and another one or two, I forget) and had scaled down the forces and area so it was manageable. I think the divisions were represented by brigade style units and so on and the campaign area was 5 or 6 gaming tables wide and deep. |
Editor in Chief Bill  | 06 Jul 2006 7:15 p.m. PST |
"Bathtubbing" is scaling a campaign down in terms of time, geography, and units, to make a playable game. Frank Chadwick invented the term, as far as I know, and published bathtub campaigns for the start of WWI, the Barbarosa campaign, and the Battle of the Bulge. Bathtubbing can make for a fun campaign, though the consequences of shrinking the geography make the technique questionable IMHO for simulation purposes/historical accuracy. |
Some other name | 06 Jul 2006 7:15 p.m. PST |
I think it has to do with reducing something very large to a manageable level, but almost to the absurd (well maybe not for some). I think Command Decision which had a "bathtub" version of the Eastern Front where a battalion represented a corps or army. |
Some other name | 06 Jul 2006 7:17 p.m. PST |
Ok, so what does a bathtub have to do with it? I've always wanted to know. |
Saber6  | 06 Jul 2006 7:17 p.m. PST |
Scaling a campaign to fit a table top. Comes from the method used to fight the East Front using command decision. They took Europa maps (1 hex=25Km) and used them as 1 hex=1km. They then took the OOB and scaled down by a factor of 25, Corps became Battalions. IIRC there were @ 50 tanks in the whole German army. THe method was also used for WW-I in Over the Top (also GDW). Mostly a way to make the battles feel like part of a greater scope. |
Saber6  | 06 Jul 2006 7:17 p.m. PST |
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Saber6  | 06 Jul 2006 7:18 p.m. PST |
i.e. Make the campaign fit in a bathtub |
Loren Wiseman | 06 Jul 2006 7:53 p.m. PST |
> Ok, so what does a bathtub have to do with it? I've > always wanted to know. The first game where the reduction in scale took place was Frank Chadwick's reduced-scale Barbarossa campaign. Frank boiled the Soviet navy down to a handful of vessels, and created models of them which were . . . shall we say . . . lacking in certain details. John Harshman saw the models, and remarked that they looked like something suitable for sailing in a bathtub. Frank loved the notion, and the campaign was henceforth called "Bathtub Barbarossa." The rest, as they say, is history. Loren Wiseman GDW Emeritus lorenwiseman.com irbw.com |
Mark Plant | 07 Jul 2006 1:53 a.m. PST |
"though the consequences of shrinking the geography make the technique questionable IMHO for simulation purposes/historical accuracy." There is no doubt needed here, esteemed Bill. Reducing the scale of any battle greatly affects the end result, to the point of meaninglessness if the reduction is too great. |
Martin Rapier | 07 Jul 2006 1:54 a.m. PST |
When artillery can fire from Kiev to Moscow, that is certainly true. |
Extra Crispy  | 07 Jul 2006 5:59 a.m. PST |
Thanks all. I was thinking of doing World War 2 where 1 figure = 1 country. I think the whole war will fit on a placemat. |
Griefbringer | 07 Jul 2006 6:07 a.m. PST |
Extra Crispy: "I was thinking of doing World War 2 where 1 figure = 1 country. I think the whole war will fit on a placemat." You could further reduce that to having one figure for the Allies and another for the Axis. Griefbringer |
Extra Crispy  | 07 Jul 2006 6:16 a.m. PST |
And play on a business card! Brilliant! Anyone suggest a rule set? |
Bardolph | 07 Jul 2006 7:04 a.m. PST |
I would suggest area movement with rock,paper scissors for combat resolution. Then you will have a ruler-less, dice-less chart free system. |
DwarfMan1 | 07 Jul 2006 11:40 a.m. PST |
"Anyone suggest a rule set?" Ever look into Axis and Allies? Great game and pretty historically acurate. DwarfMan
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alien BLOODY HELL surfer | 07 Jul 2006 3:09 p.m. PST |
And there was me hoping I'd learn something new and rude! What a waste of a phrase. It should be (maybe is) used 'and then we went bathtubbing together
.' or maybe something worse. |
Patrick R | 07 Jul 2006 4:28 p.m. PST |
We bathtubbed the early moves of Gettysburg using Brother against Brother rules. Each unit was scaled down to about a squad each, a battery a single gun. |
GuruDave | 13 Sep 2006 12:19 p.m. PST |
How about "thimbled" WW2? Fits in a thimble. Just roll 1d6. 1-4 Historical result. Major Allied victory. 5 Marginal Axis victory. 6 Major Axis victory. |
vtsaogames | 14 Jan 2007 5:38 a.m. PST |
GuruDave beat me to it, though my CRT was going to be 1,2,3 = Allies eliminated, 4,5,6 = Axis eliminated. |
andygamer | 14 Jan 2007 7:09 a.m. PST |
But rock, paper, scissors eliminates the need for dice, Vincent, and you could call each play a "campaign". (Unless someone comes out with a "quick play" version that cuts back on the historical accuracy to attract the teen market--sold along with your "official" gloves that you must wear to play in tournaments.) |
mad mac | 14 Jan 2007 9:24 a.m. PST |
andy gamer Yes like the gloves idea, these could be changed on an annual basis eg different colours, patterns, piece of elastic joining them together so you don't lose them. Place them in a nice box and charge £50.00 GBP |