TodCreasey | 23 May 2006 1:43 p.m. PST |
I am looking at potentially putting together a sewer complex using the Ainsty sewers. I was thinking of having the sewer link up with some rooms here and there. It looks like you could use the two systems together. Has anyone ever tried it? |
Aboukir | 23 May 2006 2:21 p.m. PST |
Yes they work quite well together although the sewer system due to its raised platforms does tend to have 28mm figures heads sticking up over the walls. I have also used the sewers with the downbelow stuff and it works well. All the bits are based around the same 3cm modular type size anyway. I should point out thats dungeon 2 bits we used. |
legatushedlius | 24 May 2006 3:49 a.m. PST |
I bought an Ainsty sewer sytem and have never used it because it was too short. it would be nice if they mad some "cap" units so people who wanted to make them taller could.. |
Mike of White Dog | 24 May 2006 10:20 a.m. PST |
Several of our'system' models (Sewer, Mine, Downbelow) have low walls as a deliberate part of the design. The idea is that your figures are working their way through a low roofed system and although you can't bend the metal, you should regard them as moving through in a stooped position. As with many aspects of gaming, if your minis are out-of-step with the models then close one eye and get on with the gaming! Over the past few months we have been testing two sewer variants, both of which will work with our current models. The first drops the walkway to floor level, thus giving a higher wall, the second comes in 9cm square blocks with separate walls and pillars. This intended more for quick play. Both work OK and will probably be additions for the late Summer. Mike B |
legatushedlius | 25 May 2006 2:32 a.m. PST |
Thanks. ! will keep an eye out for them |
TodCreasey | 25 May 2006 9:09 a.m. PST |
Thanks Mike. I'll likely be putting an order in when I have finished designing the game I am planning them for. |
Dantes Cellar | 02 Jun 2006 8:10 p.m. PST |
I don't think shorter walls is too much of an issue. If you'd like to go for a really cool effect, setup your sewer on your table
get four to six round acrylic columns (2" in diameter) cut to about 4" high (or just tall enough to clear the figures standing in the sewers), get a decent sized sheet of clear acrylic to lay on top of the columns, setup your dungeon rooms on top of the acrylic, and you've got a true two-level adventure. |
TodCreasey | 05 Jun 2006 9:48 a.m. PST |
Dantes that is a really cool idea. I might have to play with that a bit
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MajorOrk | 05 Jun 2006 11:21 a.m. PST |
Dantes, Do you have any example photos? I did something I think was similar to your description for a multi-level Space Hulk game, but we used Pringles cans (around 10") filled with sand to give plenty of clearance for large hands to move the figures around on the 4 levels. Also allowed each level to be about 3' x 4'. |
Dantes Cellar | 05 Jun 2006 3:50 p.m. PST |
Hey guys
sorry it has been a couple of days without a response. My internet connection has been down. The acrylic risers idea was something I learned about on the Dwarven Forge message forums. I'm a regular poster there also and several of the guys over there turned me on to this idea. I just finished my gameroom/workshop so I haven't had a chance to setup a table like this yet but
feast your eyes on this lovely example: link The guy that does these setups (Invincible Overlord) is just amazing. Talk about truely creative use of the Dwarven Forge stuff. If you go up to the root level of that thread (Cool Photos), you can find about a dozen other posts with multiple-layered setups. Enjoy! -Dante |
legatushedlius | 06 Jun 2006 4:10 p.m. PST |
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