Big Bertha | 16 Feb 2006 4:55 a.m. PST |
Can anybody tell me where I can find this game or has anyone got it for sale.. |
Martin Rapier | 16 Feb 2006 6:05 a.m. PST |
It is long OOP but I suppose you may find it on eBay. I have a copy but I'm certainly not selling it. Ian Shaw converted the card based combat system into a dice based one, this variant was published in the Society of Twentieth Century Wargamers Journal, you may at least get an idea of the rules etc from that. sotcw.org |
aresian | 16 Feb 2006 7:50 a.m. PST |
I think the dice based one is "Go In and Sink" which can be found here link I've always been curious to see the card based one in it's own right and also because I've heard it was an influence on the starship combat game Full Thrust. |
a1companion | 16 Feb 2006 10:01 a.m. PST |
I played this a loved it 20 years ago. whether this is hind sight with rose tinted spectacles, i cant really say but Ebay or the Bring&Buy at a UK show will be your only chance of finding a copy. Cheers pete |
CPT Jake | 16 Feb 2006 2:51 p.m. PST |
Big Bertha, email me, I may be able to help out. jake.rose AT us.army.mil I have a copy of SeaStrike by Ariel that I think is another version of what you want, and I'll never get to it. Jake |
Judas Iscariot | 16 Feb 2006 10:27 p.m. PST |
This was the game that had the little laminated ships with boxes that represented a ship's systems? (I am guessing that it was because I cannot thinkk of another system that used a card based fire control and damage system)
That was my first modern naval combat game
We had literally hundred of miniatures and homemade cards for ships that did not get represented in the game (Like the Kirov, American Iowa/Missouri BBs, Nuclear Aircraft Carriers, and so on)
Jeez, I would love to get ahold of a copy of that game again
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CPT Jake | 17 Feb 2006 2:47 a.m. PST |
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Big Bertha | 17 Feb 2006 3:48 a.m. PST |
CPT Jake, thanks for the reply, I'd be interested in knowing more about the version you have, you can get me at chrisecox@aol.com. |
CPT Jake | 18 Feb 2006 5:43 a.m. PST |
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TheBeast | 26 Oct 2006 7:54 a.m. PST |
The two Seastrikes (Sea Strike?) came up recently. I'm pretty sure that WRG's was just a booklet, while Ariel's was a boxed game. Have both, but will take time to dig out. I've just been informed both use random objectives (with adjusted forces). I'd be interested if there are other similarities. Especially if anyone can connect the two. JI, those little system boxes were the inspiration for Full Thrust's ship displays. Life is full of little easter eggs, no? |
Jemima Fawr | 29 Oct 2006 10:58 a.m. PST |
One of my instructors recently found his copy of Sea Strike in the attic! It was then briefly stolen in a suitcase and was the possession he was most upset to lose, but was soon recovered and since then the cadets and I have been having a furiously-competitive Seastrike league. It really is a great game! |
Warspite1 | 20 Jul 2019 12:25 p.m. PST |
@The Beast The WRG version was a full game sold in a folder with plastic bags for the counters and for the pack of 80 cards which controlled target acquisition and hitting/damage. There were also cardboard islands and a plastic range ruler and plastic move stick. Key to the game was about 16 brown manila envelopes which each contained a set of written orders (scenario) for each player and a budget in millions of pounds. Each player had one envelope and the budgets could vary wildly from a high of £165.00 GBPm down to about £41.00 GBPm. However the bigger the budget the more you had to achieve to win. There was an element of asymmetric warfare going on. The player with the smallest budget might only have to sink two small ships and claim a propaganda victory. The player with £165.00 GBPm had to wipe out everything to win. Scenarios included naval bombardment, air strikes, a commando raid and so on. It is interesting to note that this game came out many years before the Falklands Conflict yet at least nine of the Seatrike scenarios occurred during that conflict. The ship counters were covered in plastic. A chinagraph pencil was supplied and weapons and power plant could be ticked off with the chinagraph if the target was damaged. These could be wiped off with a finger or tissue for the next game. The rules also supplied guidelines for costing real warships and I later painted up NavWar/Davco 1/3000th scale ship models and created my own (separate) chinagraph cards. Under my modified system I acknowledged the value of ARA Belgrano's armour and created something extra for her battery of more powerful guns. Suddenly the Belgrano came out as a really quite formidable vessel. If an RN ship expended its four Exocets and was unable to cripple Belgrano then the single 4.5-inch RN gun was pretty useless against the well armoured heavy cruiser. Her subsequent torpedoing suddenly became more understandable. I still have my copy and I still play it. If ever a game called out for a re-print then it is Seastrike! Barry |
khanscom | 21 Jul 2019 4:45 p.m. PST |
If you haven't already located the "Go in and Sink" dice- based version, I'd recommend that (Jackson Gamers site should have it as a download). The only negative is the lack of random mission cards, but we've played scenario- based games that work just fine. The positive is the ability to create profiles for individual modern ships. |