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"What game system has the best period feel?" Topic


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Captain Jack Flack01 Dec 2005 4:49 p.m. PST

I mean by this, which one really transports you? Which one lets you hear the bombs or feel the dragon's fiery breath?

I don't mean to ask which system you think is the best. I think HOTT is an excellent system. It is nicely balanced and playable. However, for me, it simply does not have the ability to really throw me into the middle of a fantasy battle.

The one that did this the best for me, interestingly enough, was a really primitive and badly written system. I used to love the original Chainmail (the one made back in the late 70s). The rules were unbalanced, incomprehensible and, in some areas, just plain silly.

And yet…

When I had my first 4th level fighter (a Hero named Anildur) out there commanding a horde of goblins to attack Sunndi in the service of the Overking, I thought I had died and gone to heaven?

Why? Purely psychological reasons, I'm sure. Still, it was a blast.

I am not limiting this to purely fantasy, by the way, this is just an example.

Personal logo Saber6 Supporting Member of TMP Fezian01 Dec 2005 4:53 p.m. PST

AD&D

Setting and other players has more to do with the memories

Delthos01 Dec 2005 4:53 p.m. PST

I think it as as you said because you had a psychological attachment to the Hero. You had some history with it and there for were able to feel a stronger feeling for being there.

For me the old West End Games Star Wars Miniatures Battles does it for me.

pphalen01 Dec 2005 5:08 p.m. PST

I think the Deadlands RPG with the cards and chips was a nice effect.

Meiczyslaw01 Dec 2005 5:11 p.m. PST

Not a minis game, but an old card game: Up Front. I always thought it gave a good feel for the problems a sergeant would face while moving his troops under fire, and without perfect recon.

I always liked Napoleon's Battles, despite its game-ability, for the way it presented the problem of cracking a line of infantry.

Lowtardog01 Dec 2005 5:32 p.m. PST

Although I sold my 15mm French and no longer have an army I think Shako captures the feel of the Grand Napoleonic battles.

I would also say the same goes for Spearhead with regards to divisional battles in WW2

Mr Elmo01 Dec 2005 5:57 p.m. PST

The following games offer the most period feel IMNSHO:

Grande Armee
Fire & Fury
Rapid Fire

Warjack01 Dec 2005 5:57 p.m. PST

Crossfire is the most realistic and best feeling game I have ever played.

JT

Patrick FL01 Dec 2005 6:09 p.m. PST

NUTS! from Two Hour Wargames for WW2 Skirmish.


Fire and Fury for ACW.

Regrebnelle01 Dec 2005 6:17 p.m. PST

Close Action for Age of Sail
Classic Hack for Ancients
Grande Armee for Napoleonics

Ditto Tango 2 101 Dec 2005 6:19 p.m. PST

"Crossfire is the most realistic and best feeling game I have ever played."

I very heartily second that for WWII games! Never ever in any other game (and I thoroughly enjoy many other wargames rules) am I able to not think about "will I have enough movement to be able to reach such and such a thing". I just simply think in terms of moving from cover to cover and avoiding walking in the open unless I abslutely have to do so. The no measurement/ranges and the unlimited movement system is what acieves this…

vojvoda01 Dec 2005 8:02 p.m. PST

Yes some good ones there. I like the feel of Classical Hack for ancients, Grande Armee for Corps command and control in Nappies, and JRIII for ACW.
VR
James Mattes

Goldwyrm01 Dec 2005 8:35 p.m. PST

AD&D, Traveller, Twilight2000. Roleplaying really made for a more vivid experience for me.

mksiebler01 Dec 2005 8:35 p.m. PST

Warhammer for me, especially Fantasy. I just dig that Old World setting. Ancients is also cool, especially when I get my Imperial legions rolling…

:-)

Later,
Markus

Doc Perverticus01 Dec 2005 8:38 p.m. PST

Bushido, written by Bob Charette i believe, wish I still had it!

Cpt Arexu01 Dec 2005 9:02 p.m. PST

Red Sand, Blue Sky gladiatorial rules.

nazrat01 Dec 2005 10:29 p.m. PST

Arc of Fire for WW II
Johnny Reb III for ACW
Warhammer for Fantasy

nazrat01 Dec 2005 10:30 p.m. PST

Oh, and now Watch Your Six for WW II air combat. A fantastic game, to be sure. Watch for it (from the makers of Arc of Fire…).

Hastati02 Dec 2005 12:15 a.m. PST

The Sword and the Flame. Even after more than 25 years of playing them I still think they are one of the best sets of rules out there and really capture the flavour of the period. If you don't feel some trepidation seeing your redcoats being charged by an Impi, then you have no soul.

1905Adventure02 Dec 2005 12:42 a.m. PST

Crossfire & Company Commander for WW2. Absolutely astounding. The best part is how they capture the lethality of WW2 weaponry while not making things impossible. Company Commander can be had for free from the yahoo group:

link

Martin Rapier02 Dec 2005 2:19 a.m. PST

Good RPGS generally work for (that is what they are designed to do!), mainly the original D&D and Traveller.

wrt wargames I'd have to second all the recommendations for Crossfire, for all its flaws, it really works as a tactical simulation. For regiment/brigade games I think Spearhead works extremely well as you actually feel like a regimental commander esp if playing one of the nationalities which requires a bit more upfront planning than the ubermensch – mid war Russians are a particular favourite of mine.

Can't say I've ever found a Napoleonic or Ancients set which has a real period feel, although lots of them give entertaining games.

Gaijin7902 Dec 2005 5:49 a.m. PST

British Grenadier for AWI

50 Dylan CDs and an Icepick02 Dec 2005 6:58 a.m. PST

I always loved "Tactica." The mass, crunching forward with those big formations… it felt right to me. And then CRASH! it was all over and somebody was running. Great game.

TodCreasey02 Dec 2005 7:16 a.m. PST

Grande Armee and Sword and the Flame for me.

jpattern202 Dec 2005 9:28 a.m. PST

The Fantasy Trip: Melee.

Personal logo Parzival Supporting Member of TMP02 Dec 2005 9:35 a.m. PST

Not a system, but a setting: the original Ravenloft adventure made me want to look over my shoulder with one hand on a crucifix the whole time we gamed it.

nemopholist02 Dec 2005 10:53 a.m. PST

Tony Baths rules- Ancient Period. Worked 40 years ago, works today.

GuruDave02 Dec 2005 1:48 p.m. PST

Fire and Fury — ACW.

FOW probably LEAST, but I play it anyway because it is simple and fun.

mrwigglesworth02 Dec 2005 5:31 p.m. PST

Gwar

moonhippie302 Dec 2005 6:04 p.m. PST

You have a copy of chainmail? I thought I was the only one.

moonhippie302 Dec 2005 6:22 p.m. PST

Maybe you should try "The fantasy Trip Wizard"' by Steve Jackson circa 1978.

Dave Crowell02 Dec 2005 8:09 p.m. PST

Fantasy trip definitely.

I have Chainmail as well.

Homeric Hack transports me to the walls of fair Illium every time I play.


And Friday Night Firefight. A great tactical combat system.

mrwigglesworth03 Dec 2005 5:19 a.m. PST

The fantasy Trip
deiker.net/tft

Lowtardog03 Dec 2005 12:41 p.m. PST

I agree with ARC of fire the rules and optional extras give the 20th/21st century feel to any skirmish, I have captured Boer war, WW2, Afghanistan and Mogadishu well with these and some good scenarios

sauron80818 Dec 2005 5:20 a.m. PST

Well its a tough one! Rpg: Rolemaster for the realism.
Acw: Fire and Fury
Tactica: large armies deployed in their glory but watch your flanks.
Blue max : simple yet elegant to play bi-plane combat
Dogs of war: modern skirmish.
Napoleons Battles: Gotta love them large battles
Command decision: WW2 and modern
and finally SEEKRIEG.. chart intensive but fun.

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