| Captain Jack Flack | 01 Dec 2005 4:49 p.m. PST |
I mean by this, which one really transports you? Which one lets you hear the bombs or feel the dragon's fiery breath? I don't mean to ask which system you think is the best. I think HOTT is an excellent system. It is nicely balanced and playable. However, for me, it simply does not have the ability to really throw me into the middle of a fantasy battle. The one that did this the best for me, interestingly enough, was a really primitive and badly written system. I used to love the original Chainmail (the one made back in the late 70s). The rules were unbalanced, incomprehensible and, in some areas, just plain silly. And yet
When I had my first 4th level fighter (a Hero named Anildur) out there commanding a horde of goblins to attack Sunndi in the service of the Overking, I thought I had died and gone to heaven? Why? Purely psychological reasons, I'm sure. Still, it was a blast. I am not limiting this to purely fantasy, by the way, this is just an example. |
Saber6  | 01 Dec 2005 4:53 p.m. PST |
AD&D Setting and other players has more to do with the memories |
| Delthos | 01 Dec 2005 4:53 p.m. PST |
I think it as as you said because you had a psychological attachment to the Hero. You had some history with it and there for were able to feel a stronger feeling for being there. For me the old West End Games Star Wars Miniatures Battles does it for me. |
| pphalen | 01 Dec 2005 5:08 p.m. PST |
I think the Deadlands RPG with the cards and chips was a nice effect. |
| Meiczyslaw | 01 Dec 2005 5:11 p.m. PST |
Not a minis game, but an old card game: Up Front. I always thought it gave a good feel for the problems a sergeant would face while moving his troops under fire, and without perfect recon. I always liked Napoleon's Battles, despite its game-ability, for the way it presented the problem of cracking a line of infantry. |
| Lowtardog | 01 Dec 2005 5:32 p.m. PST |
Although I sold my 15mm French and no longer have an army I think Shako captures the feel of the Grand Napoleonic battles. I would also say the same goes for Spearhead with regards to divisional battles in WW2 |
| Mr Elmo | 01 Dec 2005 5:57 p.m. PST |
The following games offer the most period feel IMNSHO: Grande Armee Fire & Fury Rapid Fire |
| Warjack | 01 Dec 2005 5:57 p.m. PST |
Crossfire is the most realistic and best feeling game I have ever played. JT |
| Patrick FL | 01 Dec 2005 6:09 p.m. PST |
NUTS! from Two Hour Wargames for WW2 Skirmish. Fire and Fury for ACW.
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| Regrebnelle | 01 Dec 2005 6:17 p.m. PST |
Close Action for Age of Sail Classic Hack for Ancients Grande Armee for Napoleonics |
| Ditto Tango 2 1 | 01 Dec 2005 6:19 p.m. PST |
"Crossfire is the most realistic and best feeling game I have ever played." I very heartily second that for WWII games! Never ever in any other game (and I thoroughly enjoy many other wargames rules) am I able to not think about "will I have enough movement to be able to reach such and such a thing". I just simply think in terms of moving from cover to cover and avoiding walking in the open unless I abslutely have to do so. The no measurement/ranges and the unlimited movement system is what acieves this
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| vojvoda | 01 Dec 2005 8:02 p.m. PST |
Yes some good ones there. I like the feel of Classical Hack for ancients, Grande Armee for Corps command and control in Nappies, and JRIII for ACW. VR James Mattes |
| Goldwyrm | 01 Dec 2005 8:35 p.m. PST |
AD&D, Traveller, Twilight2000. Roleplaying really made for a more vivid experience for me. |
| mksiebler | 01 Dec 2005 8:35 p.m. PST |
Warhammer for me, especially Fantasy. I just dig that Old World setting. Ancients is also cool, especially when I get my Imperial legions rolling
:-) Later, Markus |
| Doc Perverticus | 01 Dec 2005 8:38 p.m. PST |
Bushido, written by Bob Charette i believe, wish I still had it! |
| Cpt Arexu | 01 Dec 2005 9:02 p.m. PST |
Red Sand, Blue Sky gladiatorial rules. |
| nazrat | 01 Dec 2005 10:29 p.m. PST |
Arc of Fire for WW II Johnny Reb III for ACW Warhammer for Fantasy |
| nazrat | 01 Dec 2005 10:30 p.m. PST |
Oh, and now Watch Your Six for WW II air combat. A fantastic game, to be sure. Watch for it (from the makers of Arc of Fire
). |
| Hastati | 02 Dec 2005 12:15 a.m. PST |
The Sword and the Flame. Even after more than 25 years of playing them I still think they are one of the best sets of rules out there and really capture the flavour of the period. If you don't feel some trepidation seeing your redcoats being charged by an Impi, then you have no soul. |
| 1905Adventure | 02 Dec 2005 12:42 a.m. PST |
Crossfire & Company Commander for WW2. Absolutely astounding. The best part is how they capture the lethality of WW2 weaponry while not making things impossible. Company Commander can be had for free from the yahoo group: link |
| Martin Rapier | 02 Dec 2005 2:19 a.m. PST |
Good RPGS generally work for (that is what they are designed to do!), mainly the original D&D and Traveller. wrt wargames I'd have to second all the recommendations for Crossfire, for all its flaws, it really works as a tactical simulation. For regiment/brigade games I think Spearhead works extremely well as you actually feel like a regimental commander esp if playing one of the nationalities which requires a bit more upfront planning than the ubermensch – mid war Russians are a particular favourite of mine. Can't say I've ever found a Napoleonic or Ancients set which has a real period feel, although lots of them give entertaining games. |
| Gaijin79 | 02 Dec 2005 5:49 a.m. PST |
British Grenadier for AWI |
| 50 Dylan CDs and an Icepick | 02 Dec 2005 6:58 a.m. PST |
I always loved "Tactica." The mass, crunching forward with those big formations
it felt right to me. And then CRASH! it was all over and somebody was running. Great game. |
| TodCreasey | 02 Dec 2005 7:16 a.m. PST |
Grande Armee and Sword and the Flame for me. |
| jpattern2 | 02 Dec 2005 9:28 a.m. PST |
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Parzival  | 02 Dec 2005 9:35 a.m. PST |
Not a system, but a setting: the original Ravenloft adventure made me want to look over my shoulder with one hand on a crucifix the whole time we gamed it. |
| nemopholist | 02 Dec 2005 10:53 a.m. PST |
Tony Baths rules- Ancient Period. Worked 40 years ago, works today. |
| GuruDave | 02 Dec 2005 1:48 p.m. PST |
Fire and Fury — ACW. FOW probably LEAST, but I play it anyway because it is simple and fun. |
| mrwigglesworth | 02 Dec 2005 5:31 p.m. PST |
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| moonhippie3 | 02 Dec 2005 6:04 p.m. PST |
You have a copy of chainmail? I thought I was the only one. |
| moonhippie3 | 02 Dec 2005 6:22 p.m. PST |
Maybe you should try "The fantasy Trip Wizard"' by Steve Jackson circa 1978. |
| Dave Crowell | 02 Dec 2005 8:09 p.m. PST |
Fantasy trip definitely. I have Chainmail as well. Homeric Hack transports me to the walls of fair Illium every time I play. And Friday Night Firefight. A great tactical combat system.
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| mrwigglesworth | 03 Dec 2005 5:19 a.m. PST |
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| Lowtardog | 03 Dec 2005 12:41 p.m. PST |
I agree with ARC of fire the rules and optional extras give the 20th/21st century feel to any skirmish, I have captured Boer war, WW2, Afghanistan and Mogadishu well with these and some good scenarios |
| sauron808 | 18 Dec 2005 5:20 a.m. PST |
Well its a tough one! Rpg: Rolemaster for the realism. Acw: Fire and Fury Tactica: large armies deployed in their glory but watch your flanks. Blue max : simple yet elegant to play bi-plane combat Dogs of war: modern skirmish. Napoleons Battles: Gotta love them large battles Command decision: WW2 and modern and finally SEEKRIEG.. chart intensive but fun. |