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"Card maker" Topic


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Maggot30 Oct 2026 7:06 p.m. PST

I'm sure this question has been asked before but I'm struggling to find anything useful (I may have even asked before…)

I like to make my own cards for many of my games; the same type of trading card style game cards like in Star Wars Legion, Cyberpunk Combat Zone and many other games. Generally, I just use MS Excel and whip out a close approximation of a card, but I understand there are some programs that are specific to making said cards…my google fu has failed to find exactly what I'm looking for, so what say the community? Any leads?

Personal logo doc mcb Supporting Member of TMP30 Oct 2026 9:30 p.m. PST

I asked GROK and got this:

Yes — specialized tools exist specifically for this, and the community has long recommended a few that are much better than pure Excel for consistent, bulk, trading-card-style game cards (unit cards, upgrades, etc. for games like Legion, Cyberpunk Combat Zone, or your own).You're already doing the hard part with spreadsheets. The better tools let you design a card template once, then drive every card from data (Excel/CSV/Google Sheets). Change a stat or ability text and regenerate the whole deck.

Top recommendations

1. nanDECK (the classic recommendation)
Free, Windows (runs under Wine on Mac/Linux).
Spreadsheet-linked: put names, stats, abilities, image filenames, etc. in columns → script or visual editor builds the cards.

Extremely flexible for any card size/style, icons, gradients, borders, double-sided printing, PDF sheets, Tabletop Simulator export, etc.

Has a visual editor so you don't have to write scripts for everything, though the power is in the data + script approach.
Long-standing favorite among board-game and miniature DIY communities (active BGG guild, Discord, tutorials).
Download: nandeck.com (also on Steam).

2. ShuffleKit (modern browser alternative)

Web-based, works on any device.

Deck is literally a spreadsheet; one visual template fills every row.

Good templates (including trading-card styles), 4000+ icons, drag-and-drop editor, AI art/help options, online playtesting, print-ready PDF + Game Crafter integration, TTS export.
Free to design/playtest; paid plans for unlimited cards and full exports.

Great if you want something polished and cross-platform without installing software.

shufflekit.com

3. Tabletop Creator

Desktop software focused on board-game components (cards, boards, tokens, etc.).

Blueprint/template system + variables so one change updates a whole set.

CSV/Excel import, solid print export.

Free tier for prototyping; Pro is a one-time purchase.
Successor/evolution of the older Card Creator (Steam).
tabletop-creator.com

4. Magic Set Editor (MSE)

Free, Windows.

Excellent if you want polished TCG-style frames (Magic, Yu-Gi-Oh!, etc.). Huge community template library.
More set-oriented and visual than pure data-driven. Great for fan cards or consistent look; less ideal for pure spreadsheet bulk generation than nanDECK.

magicseteditor.boards.net or the GitHub packs.

Other solid options

Canva / Affinity Designer / Inkscape / Photoshop — Fine for one-offs or highly custom art, but painful for large decks of similar cards. Pair with data merge (InDesign, Scribus, etc.) or just use one of the specialized tools above for the bulk work.
Card Creator (Steam) — Older dedicated tool; Tabletop Creator is the more modern version from the same team.

Print-on-demand services (MakePlayingCards, The Game Crafter, etc.) often have their own simple online designers if you just need physical cards and already have the images.

Quick advice for your workflow

If you're comfortable with Excel, start with nanDECK. It maps almost directly to what you're already doing and is free/powerful. If you prefer a modern visual + spreadsheet experience and don't mind a browser tool (or a subscription for full features), try ShuffleKit. Both will get you consistent, professional-looking trading-card style results far faster than hand-building every card in Excel.Many people in the miniature/wargame and board-game design communities use exactly these tools for custom unit cards, upgrades, and full homebrew games. Search BoardGameGeek for "nanDECK" or the nanDECK users guild for examples and tutorials if you want to see real projects.

If you tell me whether you prefer free/desktop, browser-based, or something with strong AI art help, I can narrow it further or point you at specific getting-started resources.

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