For those who don't follow "Utter Drivel" I recently requested suggestions from TMP for rules suitable for a small playing area, not much time and no opponent. I was stunned at the result. I can't remember the last time most of the comments agreed on anything, but a good half endorsed John Lambshead's One-Hour Skirmish Wargames. I'd like to thank them and him.
My copy arrived yesterday evening. I opted for SF, since I had suitable figures. Inevitably, the necessary terrain for his example scenario involved terrain which had not accompanied me from Indiana, so I fell back on "We Drink Hers, so Bog Off!" from his Sci-Fi Skirmish Scenarios, and mustered Shadowrun Dwarves against GW 2000AD (mostly) clothed, armed apes for the right to patronize a Tenfold Dungeons establishment which must, inevitably, be termed The Monkey Bar.
The rules worked a treat. I stocked a bare 3x3 table at 11:45, mustered the combatants fought the battle to a conclusion and was putting the participants back in their carrier case by 2:00 when the cat jumped on the table--which was the object of the exercise. (It was bound to be either the cat of the grandkids.) Rules are clear, simple, and as credible as one may reasonably ask of SF. I'm sure I'll understand them better and pick up nuance, but even at the "that Dwarf has a flamethrower! Where are the flamethrower rules?" stage of rules comprehension, they worked and the game kept moving.
Did unlikely things happen? Certainly. I couldn't believe it when that little dab of a female Dwarf sniper took out the Gorilla leader with a crowbar in hand to hand combat. I don't think the Gorilla believed it either. But it was a very low probability, and a lot of unlikely things happen at the skirmish level in war.
Anyway, if you're looking for a quick game with individually based miniatures consider this one. The man does good work. I've already ordered the ancients/medieval volume.