
"Swiss Scenario Pictures" Topic
5 Posts
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| Buckeye AKA Darryl | 20 Sep 2026 2:26 a.m. PST |
Not much of an AAR from a pair of games I ran recently, but a lot of pictures with some not so witty commentary: link |
TheBeast  | 20 Sep 2026 4:40 a.m. PST |
"Also, you will notice some blue tokens – I have decided to use a rule in which a plane that climbs may only fire at same or higher TAL while one that dives may only fire at same or lower TAL." How's that working out? I admit to not playing a number of air battles, but that seems reasonable. I just wondered if granularity is such that a shooter could be in position mid-move, but not at the shooting. (If that just demonstrates my ignorance of the rules…) Doug |
| Buckeye AKA Darryl | 20 Sep 2026 5:40 a.m. PST |
It seems to work well – it actually prolongs the fight in some cases. One thing with CY6 is how quickly a plane can be destroyed. As I usually give two planes per player (or three if the historical formation called for such), losing a plane early can be a bummer. The turn is but a few seconds, so having the ability to shoot down when making a climb doesn't seem feasible. I like it thus far, and plan to keep using it for games I host. |
| thedrake | 24 Sep 2026 9:21 p.m. PST |
Darryl, Plan on running any fighter vs bomber scenarios? Would love to see a couple of those. Love your blog. |
| Buckeye AKA Darryl | 27 Sep 2026 2:09 a.m. PST |
Drake – I do have some scenarios that include bombers – often the games I host feature fighters as they are more preferred by players – go figure. But I do have a Swiss scenario that features a dozen Heinkels moving across Swiss airspace. |
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