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"Daimyo rules questions" Topic


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CAPTAIN BEEFHEART16 Aug 2026 3:25 p.m. PST

I just received the Daimyo rules from Ospry and have a few immediate questions.

Can an order be issued to the entire sonnae or must each unit get their own order marker?

Some unit abilities are qualified by 'x' but I couldn't find anything in the main body of the text to define 'X'. An example is the armor piercing abilities for Teppo units firing at close range.

Just the tip of the ice burg. Not complaining as this may superweed my original rules choice as the one to go with. …And I'm kinda fussy!

CAPTAIN BEEFHEART16 Aug 2026 6:31 p.m. PST

OK-my bad. X is in the text but the rest stands. In any case all ambiguities are free to come to light here, unless
this is a dry hole.

bobspruster Supporting Member of TMP16 Aug 2026 7:40 p.m. PST

Like you, I'm just scratching the surface with these rules.
Orders are given to leaders, so those orders would apply to all the units in that leader's sonnae.

CAPTAIN BEEFHEART17 Aug 2026 4:17 a.m. PST

I was re-reading and movement is voluntary and applies to the whole sonnae. It shows an example of a samurai unit using the charge order and a teppo unit not charging (smart). Another case is the fire order. It cannot be used by pure melee units so it must be selective.

I keep pounding away on the tokens themselves. In the back of the book, it has the counter mix, but it is monochrome. In the text it talks of drawing red and blue tokens, with the player replacing the non-player colors to the 'bag'.

This raises a few questions.
1) Is the last page the maximum number of tokens possible?
2) Should 2 sets be printed (red, blue) and tossed in 'the bag'
I suspect (2) because it is conceivable that the first player could empty the chit pick because the last order left was the commander marker. This would leave player 2 with only one order-his commander marker. Granted it is a 'wild card'
but really!!!

For the most part, the rules are pretty easy to assimilate and digest but the amount and availability of the orders is a key part of play and decision making. Usually I don't care for 'card drawing' but this is intriguing as all get out. Usually, you give an order and dice to see if you can do it. In Daimyo, you can do it but are the available options what you need?

Anyway, lots of thanks for replying and please give me your interpretation on the above.

bobspruster Supporting Member of TMP17 Aug 2026 7:19 a.m. PST

The explanation for the chit pull process could have been better written.
Two sets of tokens go into the chit bag, but the scenario may limit which and how many chits there are for each side. The chits are monochrome, but you can copy them onto colored paper or use a highlighter.
I'm beginning to appreciate the chit pull mechanism – seems a fair way to replicate the randomness or chaos of battle.

CAPTAIN BEEFHEART17 Aug 2026 12:36 p.m. PST

Agreed. Your interpretation seems to be the best.

John Leahy Sponsoring Member of TMP17 Aug 2026 1:51 p.m. PST

Bought the rules last night after reading this thread and doing a little search on the rules.
Thanks!

John

bobspruster Supporting Member of TMP18 Aug 2026 9:23 a.m. PST

Hey John, the rules look interesting and unit / army sizes are reasonable. I just might finally get some Zvezda samurai on a game table!

John Leahy Sponsoring Member of TMP18 Aug 2026 6:28 p.m. PST

Funny you say that. I'm using 1/72 figs for it. I bought a bunch of nicely painted Zvezda Samurai and my wife painted up a load of samurai Swords hard plastic figs years ago. I added Yari and back banners to them. I own a bunch of Zvezda Cav too. Those are excellent figs!

Thanks.

John

bobspruster Supporting Member of TMP19 Aug 2026 10:15 a.m. PST

I bought a second copy of "Samurai Swords" awhile ago to pilfer the ashiguru – I couldn't bring myself to order the Red Box offerings.

John Leahy Sponsoring Member of TMP19 Aug 2026 2:15 p.m. PST

I think I picked up a few sets of those Red Box items I knew I was taking a chance. I had bought several of their Boxer Rebellion sets and they were mostly ok. Nothing great but ok for rank and file. The Samurai sets were similar. Samurai swords (Hasbro) IIRC, sold sets of just the figs on all their games. I think the Samurai sets were 10 bucks for several 100 figs. I bought 4 or 5 sets of them. They were the only 1/72 Samurai available at the time. I know I bought many sets of figs from them over time. My wife painted the Samurai as a Christmas gift. I think it was 200 to 300 figs.
Great present and not the last time she did that for me. She's a much better painter than I am too!

Thanks.

John

bobspruster Supporting Member of TMP20 Aug 2026 7:02 a.m. PST

Awesome job pulling those figures together, John! Awesome job landing a spouse that paints, too! I tease my wife about wanting her to paint horses for me and the usual response is, "Get me a gallon of paint and I'll dunk them for you."

The Trojan20 Aug 2026 5:36 p.m. PST

"Get me a gallon of paint and I'll dunk them for you."

That is good grounds for a divorce.

CAPTAIN BEEFHEART22 Aug 2026 8:42 a.m. PST

I wish there was more clarification on the chit system but experience and time may give more clarity. I do have one concrete problem with (hopefully) a solution attached.

Maybe it's me but the movement mechanics are bonkers. You roll 2 d6- High is good ground, low is bad ground. In 10 turn scenario you may end up moving a foot or so on the map
with clear terrain. I propose 2d6 with a 50% reduction for poor terrain. This would average to 7inches. Charge moves are 3d6. I tried it and at least was able to come to grips with the enemy .

Opinions, ideas?

John Leahy Sponsoring Member of TMP24 Aug 2026 6:36 p.m. PST

Cav roll 2d8 and foot 2d6. Average is 3 for infantry. That's 30" for 10 turns. 40" for Cavalry. I'm thinking most terrain on a battlefield is not rough. Charging is 2 dice added together.

Thanks.

John

CAPTAIN BEEFHEART25 Aug 2026 7:15 p.m. PST

I get it John, but a 6-turn scenario would probably end with no contact. You could roll twos or threes as high and still sputter along. With 2d you average 7. My first play throughs
were pretty sluggish. It seemed to have a lot of play testers so so maybe it's me. I know, as end users we can do anything but there must be valid reasons.

Your input is more than welcome. Hey, the thread lives! {for awhile}

John Leahy Sponsoring Member of TMP26 Aug 2026 2:32 p.m. PST

Did you ask on the Facebook group about it?

Thanks.

John

CAPTAIN BEEFHEART27 Aug 2026 11:36 a.m. PST

Not on facebook or any social media. No mobile phone either. Sorry-God bless Ned Ludd.

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