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"Recommed me some very small unit rules for ww2" Topic


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424 hits since 30 Jun 2026
©1994-2026 Bill Armintrout
Comments or corrections?

Personal logo Field Marshal Supporting Member of TMP30 Jun 2026 6:37 p.m. PST

I am looking for rules for squad vs squad in ww2. Im thinking street fights etc. Any recommendations?

FM

Personal logo Mister Tibbles Supporting Member of TMP30 Jun 2026 8:37 p.m. PST

Operation Squad Evolution is perfect. I love it.

smithsco30 Jun 2026 9:21 p.m. PST

Spectre Operations 2nd edition works for this. It's modern combat but they have weapons that go back to pre-WWII. Lots of equipment choices. It's supposed to be a gritty small unit skirmish game.

SeattleGamer Supporting Member of TMP30 Jun 2026 10:36 p.m. PST

I do not game at that scale for WWII, but I have made a few notes for myself in case that ever changes. So these are not recommendations from actual play, just knowledge these rules are out there.

1-48 Tactics – specifically designed for really low minis count on the table. Not even a full squad. Rules and cards and markers may be free to download. Worth a look.
Disposable Heroes – really meant for a platoon per side, but could be fine with just 1 squad per side.
Face Of Battle – each soldier has individual stats
Final Combat – complex
Ultra Simple Skirmish Rules – very simple (bland)

I have played and can recommend:
Nuts! – plays exceedingly well with a squad per side. But the rules are a bit funky, and take some getting used to. Figures act and other figures can react to that, making them stand apart from an easy IGO-UGO turn sequence.

Korvessa30 Jun 2026 10:51 p.m. PST

I like Nuts! as well. But I agree with SeattleGamer, that the rules have a bit of a learning curve. Fortunately, there is an active forun and they are quick to answer question.

Toaster30 Jun 2026 11:27 p.m. PST

Flying Lead by Ganesha Games.

Robert

BattlerBritain01 Jul 2026 12:09 a.m. PST

The original Squad Leader rules.

Tanker11 Supporting Member of TMP01 Jul 2026 4:17 a.m. PST

BattlegroundHD is a new/updates set with fine level of detail. Very interesting attack/defend dice system. Well supported.

Joe Legan01 Jul 2026 12:42 p.m. PST

Nuts is good. A lot of people like it; I don't.
Combat patrol is good.
Squad Leader is good but combat patrol is better.
Force on force is good and can expand for 2-3 squads a side
I have no experience with the other rules mentioned.
Good luck!

Joe

Personal logo Field Marshal Supporting Member of TMP01 Jul 2026 2:38 p.m. PST

Thanks for the suggestions my friends I shall check them out.

FM

Striker01 Jul 2026 10:39 p.m. PST

Final Combat has 2 things that some found off putting were the number of modifiers and auto fire. Modifiers can be mitigated somewhat by scenario. Auto fire is every shot has a roll, ex 20 shot burst means 20 die rolls. What i ha e are plano tackle boxes/thread boxes and I put a d20 in each one with a number sticker every fifth compartment. Then just shake it and look across to see hits and jams. Jams are the reason for shots to be in some kind of order instead of a handful of dice at once. Running through an opening like an alley while being shot at can get a little "mathy" but if you have a character sheet for each fig the numbers are already done for the most part. I found the modern aet of rules very much like a light rpg.

Martin Rapier01 Jul 2026 11:12 p.m. PST

We've had a lot of fun with the WW2 version of Fistful of Lead

huron725 Supporting Member of TMP02 Jul 2026 6:55 p.m. PST

We have had some good games with One Hour Skirmish Wargames. There are no dice it is card driven so the dice nerds will probably hate it. :)

As a recovering dice nerd I did not take to it at first but after a few games it grows on you.

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