One of the problems with historical wargaming is that we often know too much military history.
We know where the enemy is. We know when reinforcements will arrive. We know which attacks historically succeeded and which ended in disaster.
Even worse, we sometimes import ideas from later periods into earlier ones.
I've seen medieval commanders who keep a substantial reserve, refuse one flank, conduct a fighting withdrawal and then launch a perfectly timed counterattack. Splendid generalship perhaps—but it sounds suspiciously like a twentieth-century staff-college exercise!
The worst excess from my own experience concerns the 95th Rifles in Napoleonic games. These admittedly elite troops are often used more like twentieth-century SAS than Napoleonic light infantry by gamers infused with modern military thinking… and probably inspired by Sharpe.
The result is that historical battles can become strangely ahistorical. We often make better decisions than the real commanders because we possess perfect hindsight and decades of scholarship.
So my question is this:
How much of historical wargaming is really a contest between two generals and how much is a contest between two historians?
And can we ever truly recreate the uncertainty and ignorance of the original commanders?