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"Transformers Rules creation" Topic


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42 hits since 15 Jun 2026
©1994-2026 Bill Armintrout
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Tango01 Supporting Member of TMP15 Jun 2026 1:38 p.m. PST

"I decided to try and create my own simple set of rules to use with my Transformer creations. These will be based around using a D12. Hopefully these will be nice and simple so I can game with my little lad. However, the main emphasis will be trying to capture the feel of the early cartoon and it's characters. Xenos Rampant was just a bit too brutal for the setting.
I'm planning on using a kind of attrition level game, where figures aren't removed, their units take damage until they finally retire.
This attrition idea better suits the character of the setting. Also each unit will have a couple of abilities they can perform in either attack or defense. They can only use these skills once per game, so they won't have a limitless supply. Examples of these skills might be a force field generator for defense. This allows three D12s to be rolled, a score of 5 will take away an enemy's hit. Another might be Cluster missiles that add two extra D12 to the attackers dice roll.

Very early days at the moment but I'm quite excited about having a go at it…"

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