Help support TMP


"The Cinematic History principle" Topic


2 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please remember that some of our members are children, and act appropriately.

For more information, see the TMP FAQ.


Back to the Wargaming in General Message Board


Areas of Interest

General

Featured Hobby News Article


Featured Link


Featured Ruleset

Toying With Destruction


Rating: gold star gold star gold star gold star gold star gold star gold star gold star 


Featured Showcase Article

The QuarterMaster Table Top

Need 16 square feet of gaming space, built to order?


Featured Profile Article

More Wood at the Dollar Store

Need larger bases for large models or dioramas?


Current Poll


29 hits since 14 Jun 2026
©1994-2026 Bill Armintrout
Comments or corrections?

Personal logo ochoin Supporting Member of TMP14 Jun 2026 7:52 p.m. PST

I sometimes think that historical wargaming is rather like a good historical film.

Consider films such as 'Waterloo', 'Gettysburg' or 'A Bridge Too Far'. Historians can point to numerous inaccuracies. Timelines are compressed. Personalities are simplified or amalgamated. Units are left out. Certain events are omitted altogether. Yet, despite these liberties, many viewers come away with a genuine sense of the battle's character.

'Waterloo' feels like Waterloo.

'Gettysburg' feels like Gettysburg.

'A Bridge Too Far' feels like Market Garden.

The films convey something deeper than mere factual accuracy: they capture the atmosphere, the dilemmas, the tension and, above all, the essence of the events.

Good wargames should aspire to do the same.

After all, every set of rules is a compromise. We distort ground scales, compress time, simplify command structures and reduce thousands of men to a handful of figures on a table. Absolute accuracy is impossible.

The question, therefore, is not:

"Is the game perfectly accurate?"

but rather:

"Does the game create an experience that feels historically authentic?"

When playing Waterloo, for example, do I feel the growing pressure of the Prussian approach? Does committing the Guard feel like a desperate gamble? Does the battlefield create the same command problems that Wellington and Napoleon faced?

If the answer is yes, then perhaps the game has succeeded, even if the artillery ranges are mathematically incorrect or the battalion frontages are distorted.

Likewise, a game may be perfectly scaled in every measurable respect and yet somehow fail to evoke the battle. It can become an exercise in geometry rather than history.

I would therefore suggest a "Cinematic History" principle:

A good historical wargame need not reproduce every detail with scientific precision; it should instead recreate the essential experience and command challenges of the historical event.

In other words, I'd rather play a game that feels like Waterloo than one that merely measures Waterloo.

Am I guilty of rank heresy, or do others think that the "feel" of a battle is ultimately more important than perfect technical accuracy?

Martin Rapier14 Jun 2026 10:39 p.m. PST

I completely agree with the OP. What we do necessarily simplifies reality, but we still want to have an enjoyable experience. Wargames design is as much an art as a science.

I've designed some games or scenarios I thought were well researched and accurate, but we're just turkeys to play. Other times I'd sling something together and it just works.

Being an art means that one person's idea of a good game will be different from someone else's.

Sorry - only verified members can post on the forums.