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"The Battle of the Wine Dark Sea" Topic


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66 hits since 4 Jun 2026
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Personal logo ochoin Supporting Member of TMP04 Jun 2026 7:31 p.m. PST

As a play test of my new rules – 'The Brazen Sea'- I ran a solo battle between 4 NKE boats & 2 Sea Peoples ships. This is still all a bit rough so apologies.

The rules are simple so the game took about an hour: not bad. The rules worked surprisingly well. I will have to tweak movement (too slow) and manoeuvre (not complex enough) but otherwise, acceptable. I could do with a few more Sea Peoples & a lot more Egyptains (3 figures a boat!) but that's all I have, individually mounted.

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A simple scenario, the Sea Peoples approached & attacked the Egyptians. a raid.

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The NKE stupidly split their forces to sail either flank & the centre, around the islands. The Sea Peoples advanced down the centre.

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The Sea Peoples' ships, with their heavy crew, picked off the Egyptians, then boarded (there's a dice roll for each figure to see if he will) & took 2 Egyptian boats.

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The remaining two NKE boats fled.

I have a bit of work ahead, working on my boats, painting more crew & further play testing but it looks a winner.

For those who have gamed Ancient naval actions, what do you think is the hardest thing to represent: movement, missile fire, boarding? I have no command and control: is this a flaw? Any criticisms, ideas or comments are warmly welcome.

Personal logo Yellow Admiral Supporting Member of TMP04 Jun 2026 8:07 p.m. PST

More figures! That's not a criticism, just repeating the obvious. grin

C3 is unnecessary as long as you have multiple players. Gamers produce all the command friction you need, especially if there's a bit of on-board crew management going on (e.g. multiple figures conducting multiple tasks).

If you end up giving multiple boats to each player and you want to inhibit perfect naval coreography, consider making movement distances somewhat variable.

The hardest part of ancient naval is missing from this era – fancy oared warship tactics. This era is all about crash-and-board, with some handheld missile shooting along the way. Artillery and rams haven't been invented yet, oar rakes and diekplus and periplus aren't even possible with the the period technology.

You're fighting a skirmish game between moving platforms. Ideally, that shouldn't be hard to play, or write, or learn.

Personal logo Grelber Supporting Member of TMP04 Jun 2026 8:50 p.m. PST

Hopefully, your rules will include some directions on making the ships. Even just a paper deck plan we could photocopy would allow us to fight a trial battle to see how we like the rules without investing a lot of time and effort in building model ships.

Grelber

Personal logo ochoin Supporting Member of TMP04 Jun 2026 9:24 p.m. PST

@ Grelber. You aren't confusing me for someone who's attempting a commercial enterprise?

I'd be glad to send you a copy of the rules – gratis – & if you want boats:
link

Personal logo ochoin Supporting Member of TMP04 Jun 2026 9:30 p.m. PST

YA. The boats can only hold so many figures. I have sailors, archers & warriors. The poor Egyptians get one of each, three total crew, so there's room for more there. The SP.s had 8 figures a boat & I could squeeze in a couple more, tops. An order to Newline Designs is a distinct possibility.

I take your C and C opinion gratefully. I do need to work out manoeuvre. I'm presuming all craft have actually lowered their sales & are using oars. This means they can go back & forward equally well? And pivot on a centre point to turn? Anything else? I did some rowing back at Uni but that probably doesn't help much.

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