
"Fog, Friction & Confusion" Topic
1 Post
All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.
Remember that you can Stifle members so that you don't have to read their posts.
For more information, see the TMP FAQ.
Back to the Historical Wargaming in General Message Board
Areas of InterestGeneral
Featured Hobby News Article
Featured Link
Featured Ruleset
Featured Showcase Article Is there finally a gluestick worth buying for paper modelers?
Featured Workbench Article Making terrain can be quick and inexpensive.
|
ochoin  | 25 May 2026 7:30 p.m. PST |
The battle field is mayhem….at least my wargaming ones are. One of the hardest things for rules to capture is the sheer uncertainty of battle: delayed orders, misunderstandings, hidden movements, units acting unexpectedly or commanders simply not knowing what is happening beyond their immediate front. "March to the sound of the guns, Grouchy!" What mechanisms have you found work best for representing battlefield fog and friction? Examples might include: Hidden movement or blinds Card activation Command points / ADC systems Random events Delayed or misunderstood orders Limited communications Friendly fire or misidentification Do such rules genuinely improve the game or do they simply add complication? Which systems work for you? |
|