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"Fog, Friction & Confusion" Topic


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16 hits since 25 May 2026
©1994-2026 Bill Armintrout
Comments or corrections?

Personal logo ochoin Supporting Member of TMP25 May 2026 7:30 p.m. PST

The battle field is mayhem….at least my wargaming ones are.

One of the hardest things for rules to capture is the sheer uncertainty of battle: delayed orders, misunderstandings, hidden movements, units acting unexpectedly or commanders simply not knowing what is happening beyond their immediate front. "March to the sound of the guns, Grouchy!"

What mechanisms have you found work best for representing battlefield fog and friction?

Examples might include:

Hidden movement or blinds
Card activation
Command points / ADC systems
Random events
Delayed or misunderstood orders
Limited communications
Friendly fire or misidentification

Do such rules genuinely improve the game or do they simply add complication? Which systems work for you?

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