I am pleased to announce that after a long period or development and rules writing that a WW1 version of All Hell Let Loose will shortly be published. David Wasilewski and I are in the last stages of tidying things up before we hand over a version to the publisher. We will be running participation games at wargames shows across the UK over the next few months to showcase the game.
We have a very short form to enable those players interested in these rules to register their interest that will enable us to keep you informed on progress and publication. It only takes 30 seconds to fill in and can be found here link
All Hell Let Loose: Great War has been designed from the outset to balance historical atmosphere with practical tabletop playability.
The rules cover the entire land war from 1914 to 1918, allowing players to fight everything from the open manoeuvre battles of the early war to the heavily fortified offensives of the Western Front, as well as the more fluid campaigns fought elsewhere. Infantry assaults, creeping barrages, tanks, cavalry, gas, fortifications and aircraft all have their place within the system.
At the heart of the game are three core mechanics; Activation, Firing, Assaults
There are no written orders and bookkeeping is kept deliberately light, allowing players to focus on battlefield decisions rather than paperwork. The activation system creates the uncertainty and disruption so characteristic of Great War command, while remaining straightforward to use.
The rules are intentionally flexible. Players may use a wide variety of figure scales and basing systems, making it easy to adapt existing collections.
Optional "plug-in" mechanics allow groups to decide how detailed they wish the game to become, including expanded rules for preliminary bombardments, artillery barrages, and fortifications.
To help players get started quickly, the book includes sample army lists for the major powers, three introductory scenarios, photocopy-ready counter sheets, and quick reference sheets. The system is equally suited to solo play, smaller friendly games, or large multiplayer club battles.
Ultimately, All Hell Let Loose: Great War is designed to help players recreate the drama, uncertainty, and brutal spectacle of the First World War on the tabletop — without requiring a staff college course to play it.
More information can be found at allhellletloose.co.uk, including an FAQ which includes more details on the rules and our approach.