
"Lion rampant or the barons war?" Topic
8 Posts
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| Field Marshal | 17 May 2026 1:51 a.m. PST |
I am thinking about starting some medieval gaming with a 13th century war and led by a warrior bishop. Which game would you recommend? What's the main difference between them? FM |
Extra Crispy  | 17 May 2026 8:31 a.m. PST |
They are fairly similar. We play Lion as we also play all the other "Rampant" games for sci fi, civil war, etc etc |
| advocate | 17 May 2026 1:02 p.m. PST |
From my experience of Lion Rampant, units get at most one activation (and RAW, the turn ends on the first activation failure, though some folk ignore this). Viewing AARs of Barons' War, everyone gets to at least attempt one activation, and there are more leader orders that can be used to do a variety of things, including activating units a second time. LR might allow more figures on the table, but I don't know the detail of numbers for BW. |
miniMo  | 17 May 2026 2:45 p.m. PST |
I've only watched multi-player Lion Rampant games at conventions, and those appear to be very static games with fairly minimal maneuver and not much looking changed after 3–4 hours of play. Those viewings have put me off wanting to play the game. I've played several 2–4 player games of Barons' War, and they've had a fair amount of maneuver and tactical decisions for an enjoyable game to my tastes. |
Tgerritsen  | 17 May 2026 4:00 p.m. PST |
Minimo, I have to wonder what games you've watched as I rarely see Lion Rampant games that are static and nothing moved. The rules play very quickly and usually there is a fair bit of maneuver since there is no friction between units built into the game. I have rarely seen a game go 4 hours, even with 6 players. Advocate, 2nd Edition modified activation a little with both a command rule that allows one re-roll if within 12" of the leader and allows players to use alternate activation rules as options. I haven't played Baron's War so can't really comment to it. |
| Field Marshal | 17 May 2026 4:10 p.m. PST |
Thanks for the replies. Watching some battle reports I m not a fan of the activation rolls. Some make it look like it's fun but I just see frustration with the way I roll dice ! I suppose I could house rule it but I'm not sure. |
| IUsedToBeSomeone | 18 May 2026 2:05 a.m. PST |
We play that only an aggressive action ends your go – such as shooting, skirmishing or attacking. Just moving fails for that unit but you move onto the next one – makes the games faster and less irritating if you continually roll poorly for the first unit. |
| Shardik | 18 May 2026 2:27 p.m. PST |
Midgard is another option |
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