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"It's not you, it's me." Topic


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©1994-2026 Bill Armintrout
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Personal logo ochoin Supporting Member of TMP03 May 2026 5:03 p.m. PST

We all know the "accepted wisdom" in the hobby: what periods are popular, what rules are best, what should work on the tabletop.

But sometimes … it just doesn't click.

Case in point: I had American Civil War armies. Nicely done, several of games tried, different rulesets. On paper, it ticked all the boxes—well-supported, widely played, lots of scenarios.

Yet on the table, I found it…a bit mundane. Hard to pin down exactly why—maybe the feel, maybe the decision space—but it never quite grabbed me. In the end, I moved the armies on to Ebay.

And that's the point of this thread.

What have you tried—despite it being popular or "highly recommended"—that just didn't work for you?

Not because it's bad. Not because others are wrong. Just because, for whatever reason:

"It's not you, it's me."

What's your "everyone loves it—but I don't" period, scale, figure range, or ruleset?

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