
"Warping" Topic
3 Posts
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Ironoutlaw  | 02 May 2026 11:19 p.m. PST |
The 1st Battle of Algeciras. In all the sources I could find for this battle, they say the French ships warped toward the shoals to ground them to avoid capture when the British attacked. I understand what warping is, but my question is, from a wargaming perspective, how do you replicate this? What attitudes do the French ships take as they are warped, without dolhins, so that they can maintain their best positions to engage the British? Times to execute the various stages of such manoeuvres would also be helpful. I am planning a scenario where "AI" (is that the right term?) moves the French ships, as realistically as possible to what happened, so the small number of players can focus on the British ships. Many thanks in anticipation. |
| DeRuyter | 04 May 2026 10:41 a.m. PST |
They were actually trying to get closer to the shore batteries for support and to provide extra gunners from the ships crews. Several ships including the British 74 Hannibal did run around but by accident not on purpose. Cutting the cable which the French did later in the battle would be very quick. Warping would take time and a lot of crew to man the windlasses, etc. Actually, they technically may have been kedging unless they were close to the harbour. However, since the wind was very light to nonexistent during the battle all the ships were moving slowly. I am not sure you would need special rules just a drifting speed. A good rule to have in this type of action is to have ships moving closer to shore roll a chance to run aground. |
Ironoutlaw  | 04 May 2026 7:57 p.m. PST |
Thanks for that. I read that another reason for the deliberate grounding was to prevent the ships being captured by the British. Kedging would make more sense for, as you say, warping needs lots of bodies, although Clowes refers to them warping, and the diagram has them facing south once they were aground. Cutting their cables and letting them drift would seem the simplest way to replicate the movement of the ships in a game, as the wind, what there was of it, was generally from an easterly direction and would be pushing them in the desired direction, then letting them come about if they go aground. I have also been thinking about Hannibal's grounding for a bit and wondering how to define a hidden shoal on a game table ready to trap the unwary, in this case, the British. Best wishes from Oz. |
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