
"Pickett's Charge Set of Rules" Topic
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| Tango01 | 27 Apr 2026 1:56 p.m. PST |
"While I have played quite a few rulesets over the decades of wargaming (the ACW remains by far my favorite historical period) with Johhny Reb 3, Altar of Freedom, Black Powder Glory Hallelujah and Crusade's rules, I never looked or played this one. Well, time to have a first glance and study then! The book is 84 pages, and I obtained the digital version from Too Fat Lardies. And the first thing I went looking for is that most important thing of historical rules: basing conventions! Years ago, I made the mistake as a by origin Warhammer player to base individually, and currently while restoring my Union army I'm rebasing on 40x40 with 4 figs a stand. So let's see how these rules, made for divisional up to corps level gaming, like the models based. And the good news is, there isn't really any! Base sizes aren't essential to the game, and a game unit should just consist of three to six bases on average. Which is great, as I usually go for 5 bases, or a unit of 20 figures as such, because that looks the best in my opinion at 28mm scale. Your army starts with a C-in-C to be selected, the highest ranking general in your force who commands the army through the use of his staff officers to relay messages to his brigade generals, and he will be Auspicious, a West Pointer or a Politician, which influences how many Staff Officers they have to command their brigades. You will have one Staff Officer for each brigade, modified by the quality of your C-in-C. The brigade generals on the other hand are the ones doing the actual "on the ground" actions with the said brigades, whom also vary in quality and ease to order around and get things done. Every brigade is made up of a varrying amount of regiments, each with a varrying amount of bases…"
An Old Belgian Otaku link Armand
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