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"Comanche command under "distributed leadership"" Topic


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80 hits since 15 Apr 2026
©1994-2026 Bill Armintrout
Comments or corrections?

doc mcb15 Apr 2026 4:42 p.m. PST

So raid leaders basically announced a raid and then warriors joined, or not, based on the individual warrior's personal agenda plus the raid leader's reputation. Motives included various forms of loot (horses, captives) plus glory and revenge and status, etc. as affected by age and stage of life. In a campaign the outcome of individual raids feeds into reputation. But REPUTATION needs some standards or measurements.

Questioning Grok revealed that the Comanche language of 200 years ago lacked words for big general concepts, focusing instead on specifics. (Or NOT: there does not seem to be much certainty in their linguistic studies!)

But I wanted some criteria and between the AI and I we came up with these four. These are neologisms, made by combining Comanche roots to create a concept. (Then shortening it to one or two syllables easy to remember)

So see what you think:

COMANCHE LEADERSHP (WAR CHIEFS, RAID LEADERS)

Each prospective leader is rated in four qualities, the first three of which have a "golden mean" between opposing bad extremes:
1. Himikamabitsi ("generous warrior-care") – generosity and band cohesion. Too low = stingy (loses followers); too high = wasteful (depletes resources).Short form "himi"
2. Kaheekahani ("command-warrior") – decisiveness. Too low = hesitant; too high = impulsive. Short form: "hani"
3. Kaheekamabitsi ("warrior spirit") – aggressiveness and killer instinct. Too low = timid; too high = reckless wounded-grizzly mode. Short form: "mabitsi"
The fourth is
Puukurahkoni ("horse guardian") – the sovereign virtue. Wise stewardship of the herd and people; you can never have too much. It moderates the others and ties directly into horse management, raid success, and survival. Short form "koni"

So we have himi, hani, and mabitsi, plus koni. Classical scholars will recognize the influence of Aristotle's NICHMACHEAN ETHICS. ALMOST every virtue is a golden mean between opposing bad extremes, a deficiency and an excess. But there was a sovereign virtue, practical wisdom, which governed the others, and of which one could never have too much because it was by definition always "just right." That is the fourth trait, koni, the horse nomad's equivalent of the shepherd king tending his flock.

The plan now is to have each prospective raid leader generate ratings in these four, which interact and comprise a general reputation that affects recruitment of various types of warriors (ages mainly) for various types of missions.

Personal logo John the OFM Supporting Member of TMP15 Apr 2026 6:18 p.m. PST

Me thinketh thou doth analyze too much.
But, if your figures are well painted, 👍.

doc mcb15 Apr 2026 7:46 p.m. PST

They are, and you may well be correct. I try to make rules modular so a player can just not use what he doesn't care for. And this sort of thing will be campaign oriented and not tabletop. But overthinking something is a foible of mine, yes.

That said, John, can you think of other aspects of leadership that I should include? Things the warriors trying to decide who to follow would be aware of and care about?

Personal logo John the OFM Supporting Member of TMP15 Apr 2026 8:13 p.m. PST

Give the leaders traits by fiat.
Set them up.
If you insist on variable etc, do what you want.

doc mcb15 Apr 2026 9:34 p.m. PST

I can do that, surely, but it is more work. But the goal is a set of rules that others can use. But sure, have a set of predetermined leaders, stereotypes.AND a system to generate your own.

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