I've been reading Dennis Showalter's "Frederick the Great". In it, he describes the titular hero who, at points in the Seven Years' War (e.g. after Kunersdorf), effectively lost confidence in the situation and withdrew from the battlefield.
We often model troop morale in our games—but what about the morale of commanders themselves?
History gives us some striking examples: Sir John Cope at Prestonpans, Darius III at Issus and Gaugamela, and Leonidas Polk at Chickamauga—criticised for failing to attack when ordered.
But how often do we reflect this on the tabletop? Most rules assume commanders function reliably, issuing orders and influencing events throughout. At worst, they are removed as casualties, rather than losing confidence or effectively deciding the battle is lost before the majority of their troops do.
So, should generals have a morale of their own?
How would you represent loss of nerve, hesitation, delay or outright inaction?
Would this add realism, or just frustration to our wargames? And is it better suited to campaign-level play rather than tabletop battle games?
Johnny Cope- Ruith e cho luath ri gaoth.