Historically, Napoleonic combat is usually framed as column vs line. How well do we realise that on our miniatures-filled tabletops?
Napoleon Bonaparte won campaigns by manoeuvre, but in my experience Napoleonic wargaming often seems to come down to short-range firefights and artillery blasting away—not elegant movement.
So where does that leave us in game terms?
Do our games actually reward manoeuvre—or just pay lip service to it?
In many rules, you can:
redeploy freely
concentrate forces quickly and precisely
launch attacks with little friction or delay
On the tabletop, that tends to produce:
rapid closing to musket range
firefights that decide outcomes
artillery softening targets before the final push
Column vs line is there—but often as a modifier, not a decision-maker.
I'm mainly thinking of the rules I use—Black Powder and Valour & Fortitude—which give quick, enjoyable games, but perhaps at the expense of making manoeuvre truly decisive.
Interested in views—do your games hinge on manoeuvre, or is it really about getting into the best firefight position as quickly as possible?