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"Fistful of Lead Bigger Battles: Armor Rolls???" Topic


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458 hits since 8 Apr 2026
©1994-2026 Bill Armintrout
Comments or corrections?

Personal logo piper909 Supporting Member of TMP08 Apr 2026 12:01 a.m. PST

I'm trying to get a game of Fistful of Lead: Bigger Battles going but am stymied by the lack of rules for ther Armor Rolls referred to in pages 30-35. Especially page 33 talks about how this is done before rolling for vehicle damages. It's mentioned twice in examples of play. But there is NO chart or table saying what these rolls are or how they are conducted. Can anyone help me out here? I've written to the publisher about this but don't know if I'll get an answer. It's like text was dropped from the rules or something.

I need to get a Rolls-Royce armoured car on the tabletop for a game in a few days and haven't a clue how to resolve this!

Maggot08 Apr 2026 2:40 p.m. PST

If I remember correctly (as I have most of the titles in the series), it's effectively a save roll after the to wound roll.
So, if your armor save is 8+ and your wound roll was "1 wound", a save would then reduce the 1 hit to a shock.
If the weapon was AP(1), the save is either (following the example above) now 9+ or you don't get one at all.

Armor saves in the FFL series are cascading: a save reduces the wound roll effect by one step while AP decreases the chance of a save by one step. It's always AFTER the wound roll, not before it.

John Leahy Sponsoring Member of TMP11 Apr 2026 9:47 p.m. PST

Yep, that's right.

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