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"Mouen replay—by the book or tweak?" Topic


12 Posts

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581 hits since 7 Apr 2026
©1994-2026 Bill Armintrout
Comments or corrections?

Personal logo ochoin Supporting Member of TMP07 Apr 2026 7:16 p.m. PST

Just finished playing the Mouen scenario from Rapid Fire Reloaded – again- and had a great game but the British were pretty much slaughtered. This is the fourth time & each time, it gets harder for the Tommies. Obviously, the dice or tempo go against you but I feel it is a 'hard ask'.
theminiaturespage.com

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It felt like the Germans had the edge in both positioning and weight of force, especially once the firefight developed.
theminiaturespage.com

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A couple of questions for those who've played it:

Should both sides adjust the 200 points for balance? British go to 250points??
Have others found the scenario historically one-sided or did we miss something tactically?
Any house tweaks that improve play (deployment, timing, supports)?

To make it clear, we played it straight from the book with no modifications.

I expect to play it at least twice more so any advice is welcome.
theminiaturespage.com

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AussieAndy07 Apr 2026 10:22 p.m. PST

Why does it need to be balanced?

BillyNM07 Apr 2026 10:33 p.m. PST

AussieAndy +1, have you researched the original action to see if it's a true representation of that?

Personal logo ochoin Supporting Member of TMP07 Apr 2026 10:38 p.m. PST

Fair question, AA.

I'm not looking for perfect balance—more whether the scenario gives the British a reasonable chance if played well, or if it generally plays out one-sided.

As I'm planning to replay it a few times, so I'm interested to hear:

Has anyone found a British approach that avoids them getting pinned and chewed up early?
Or tried adjusted points/supports—or does it play best as written?

Frederick Supporting Member of TMP08 Apr 2026 7:35 a.m. PST

I think as written it's a tough go for the Brits

Personal logo ochoin Supporting Member of TMP08 Apr 2026 11:33 a.m. PST

My question isn't about losing per se, it's about have I missed some aspect of the rules or perhaps some basic tactical acumen.

Today's game was supposed to be infantry advancing behind smoke – something that's worked to a degree before. but we failed every "smoke roll" so a lot of the infantry was decimated in the open by German artillery.

And maybe after several games of it, with the same players commanding the same side, this could be just that the German player has found the optimal setup of defenses and thus will always inflict high casualties on the British.

lkmjbc308 Apr 2026 12:25 p.m. PST

Nope… Nope…

Just a rough one for the Brits.

I would give them some adds to even out the scenario.

Joe Collins

Frederick Supporting Member of TMP08 Apr 2026 2:58 p.m. PST

I went over our club games over the past few years

Like I thought, we did go Mouen

As written, the Brits get crunched

Personal logo ochoin Supporting Member of TMP08 Apr 2026 3:30 p.m. PST

Thanks, Frederick. That seems the consensus.
Historically, the British won. Why? I *think* audacity, luck & just maybe (I'm guessing) the Germans were not wedded to defending the village for whatever reason (Morale? Orders? Ran out of coffee?).

So, how to give the Tommies a shot? I don't want to alter the terrain, or pile on extra British units or anything that fundamentally alters the scenario.

Smoke. This was suggested to me on another forum:
Allow a 'Special Rule' (a lot of RFR scenarios have them) with regards to smoke. Give the British more & make it easier to lay down. So, not infallable, just a bit more reliable than the origial scenario.

I think I'll give this a go.

lkmjbc308 Apr 2026 8:04 p.m. PST

More artillery support!

It is that simple.

Joe Collins

Personal logo ochoin Supporting Member of TMP23 Apr 2026 1:49 p.m. PST

We gamed Mouen again.

After consideration,I added another squadron of tanks to the British & allowed more smoke & easier to deploy.

It produced a close fought, interesting game.

url=https://postimg.cc/4HJcNmjv]

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Captain Pete26 Apr 2026 11:20 a.m. PST

Those games have great looking terrain and minis, Ochoin!

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