ochoin  | 07 Apr 2026 7:16 p.m. PST |
Just finished playing the Mouen scenario from Rapid Fire Reloaded – again- and had a great game but the British were pretty much slaughtered. This is the fourth time & each time, it gets harder for the Tommies. Obviously, the dice or tempo go against you but I feel it is a 'hard ask'. theminiaturespage.com
"TMP link It felt like the Germans had the edge in both positioning and weight of force, especially once the firefight developed. theminiaturespage.com
"TMP link A couple of questions for those who've played it: Should both sides adjust the 200 points for balance? British go to 250points?? Have others found the scenario historically one-sided or did we miss something tactically? Any house tweaks that improve play (deployment, timing, supports)? To make it clear, we played it straight from the book with no modifications. I expect to play it at least twice more so any advice is welcome. theminiaturespage.com
"TMP link |
| AussieAndy | 07 Apr 2026 10:22 p.m. PST |
Why does it need to be balanced? |
| BillyNM | 07 Apr 2026 10:33 p.m. PST |
AussieAndy +1, have you researched the original action to see if it's a true representation of that? |
ochoin  | 07 Apr 2026 10:38 p.m. PST |
Fair question, AA. I'm not looking for perfect balance—more whether the scenario gives the British a reasonable chance if played well, or if it generally plays out one-sided. As I'm planning to replay it a few times, so I'm interested to hear: Has anyone found a British approach that avoids them getting pinned and chewed up early? Or tried adjusted points/supports—or does it play best as written? |
Frederick  | 08 Apr 2026 7:35 a.m. PST |
I think as written it's a tough go for the Brits |
ochoin  | 08 Apr 2026 11:33 a.m. PST |
My question isn't about losing per se, it's about have I missed some aspect of the rules or perhaps some basic tactical acumen. Today's game was supposed to be infantry advancing behind smoke – something that's worked to a degree before. but we failed every "smoke roll" so a lot of the infantry was decimated in the open by German artillery. And maybe after several games of it, with the same players commanding the same side, this could be just that the German player has found the optimal setup of defenses and thus will always inflict high casualties on the British. |
| lkmjbc3 | 08 Apr 2026 12:25 p.m. PST |
Nope… Nope… Just a rough one for the Brits. I would give them some adds to even out the scenario. Joe Collins |
Frederick  | 08 Apr 2026 2:58 p.m. PST |
I went over our club games over the past few years Like I thought, we did go Mouen As written, the Brits get crunched |
ochoin  | 08 Apr 2026 3:30 p.m. PST |
Thanks, Frederick. That seems the consensus. Historically, the British won. Why? I *think* audacity, luck & just maybe (I'm guessing) the Germans were not wedded to defending the village for whatever reason (Morale? Orders? Ran out of coffee?). So, how to give the Tommies a shot? I don't want to alter the terrain, or pile on extra British units or anything that fundamentally alters the scenario. Smoke. This was suggested to me on another forum: Allow a 'Special Rule' (a lot of RFR scenarios have them) with regards to smoke. Give the British more & make it easier to lay down. So, not infallable, just a bit more reliable than the origial scenario. I think I'll give this a go. |
| lkmjbc3 | 08 Apr 2026 8:04 p.m. PST |
More artillery support! It is that simple. Joe Collins |
ochoin  | 23 Apr 2026 1:49 p.m. PST |
We gamed Mouen again. After consideration,I added another squadron of tanks to the British & allowed more smoke & easier to deploy. It produced a close fought, interesting game. url=https://postimg.cc/4HJcNmjv]
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| Captain Pete | 26 Apr 2026 11:20 a.m. PST |
Those games have great looking terrain and minis, Ochoin! |