Help support TMP


"Most Misrepresented Troop Type?" Topic


8 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please do not post offers to buy and sell on the main forum.

For more information, see the TMP FAQ.


Back to the Wargaming in General Message Board


Areas of Interest

General

Featured Hobby News Article


Featured Recent Link


Featured Showcase Article

Cheap Scenery: Giant Mossy Rocks

Well, they're certainly cheap...


Featured Profile Article

Christmas Crafts Mini Trees

More mini-trees available for the holidays!


Current Poll


92 hits since 29 Mar 2026
©1994-2026 Bill Armintrout
Comments or corrections?

Personal logo ochoin Supporting Member of TMP29 Mar 2026 5:19 a.m. PST

In my own games, I've started to wonder if some troop types are consistently misrepresented.

For example, in my English Civil War games, I tend to field fairly substantial artillery—impressive-looking gun lines that ought to dominate the battlefield. Yet in practice they often achieve very little. My gun-heavy Royalist armies are regularly beaten by a friend's Parliamentarians with little or no artillery.

That's made me question whether some troop types look more important on the table than they actually play.Or vice versa.

It also got me thinking about other examples:
Skirmishers and light infantry, for instance, are often very free-moving. In rules like 'Black Powder', the Marauder rule lets them operate well beyond normal command constraints. Yet historically they were usually closely tied to formed units and didn't operate independently for long &, to be honest, were rather ineffectual IMO.

Cavalry, too, often feel very decisive—delivering repeated, powerful charges and remaining effective in combat. But at Battle of Waterloo, massed cavalry struggled to break steady infantry, suggesting their real strength was often in disruption, threat and pursuit rather than outright destruction. And does cavalry fatigue carry enough weight in your rules?

Elite units are another case. Many rules give them strong combat and morale advantages, but historically "elite" often meant more reliable rather than dramatically more lethal. Even formations like the Waffen-SS divisions showed very mixed battlefield performance.

And then there are levy or irregular troops—frequently dismissed as brittle or ineffective in rules such as Hail Caesar. Yet forces like the fyrd at Battle of Hastings could hold their ground for long periods and in many armies these troops formed the bulk of the fighting force.

Across all this, I do wonder if we tend to:
overstate killing power
understate disorder, hesitation and command friction

So, what troop type do you think is most misrepresented in wargames—and why?
(Any period or rules set.)

14Bore Supporting Member of TMP29 Mar 2026 5:34 a.m. PST

A couple points from my reading
Artillery seems to do little damage until it gets to cannister range.
Seems skirmish troops do get farther from their backing than they should.
And from latest book -A Reasoned Examination of the Properties of the Three Arms – Infantry, Cavalry, and Artillery: A Treatise on Lessons from the Napoleonic Wars (1832)
Infantry he says is superior to cavalry as it can stop.it as long as its in order and not caught unaware.

Personal logo ochoin Supporting Member of TMP29 Mar 2026 5:43 a.m. PST

I always appreciate your input, 14Bore.
Don't you find in Napoleonic gaming, infantry squares are broken far more often than history would allow simply because gamers have a sneaking bias for cavalry?
My "thesis" would suggest one troop type misrepresented as overly powerful & another under represented as sometimes easy prey for those "Big Brothers".

14Bore Supporting Member of TMP29 Mar 2026 5:55 a.m. PST

There is always that chance or a square broken yet in Empire rules its extremely hard. My games its when the infantry dioes get surprised and doesn't make the formation. Its carnage at that point.

CAPTAIN BEEFHEART29 Mar 2026 5:55 a.m. PST

Set and setting, time and place plus the rules.

Cavalry in values 1914 vs 1814. The rules would be similar but the utility value changes. As far as ECW artillery, wait a century and you may be obliterating the enemy formations.

There is also the medium. A tabletop battle plays differently from a board or PC game. Even more so depending on the designer's biases. No Socratic perfection to see here people, just move along…

Personal logo ochoin Supporting Member of TMP29 Mar 2026 5:58 a.m. PST

"There is also the medium. A tabletop battle plays differently from a board or PC game. Even more so depending on the designer's biases. No Socratic perfection to see here people, just move along…"

That may be pretty profound, CptBH. Could you please expand your thoughts?

Personal logo Murphy Sponsoring Member of TMP29 Mar 2026 6:14 a.m. PST

For me, it's not that much with the cavalry/artillery/infantry discussion but from my observations of WW2 gaming, I would say "German Armor".
I've seen way too many games in which German Armor, (especially towards the last year of the war), was simply almost "super tanks", and more are fielded on the table, than one would realistically see. We know that the MKIV was the main tank one would've seen but guys like the "kewl factor" so you end up getting massed fielded units of Panthers, Tigers, and KT's.

The other issue I think that is often misrepresented is mortars.
In some rules, mortars are basically "Gawd". You can win a game with two mortars and crew depending on the dice rolls. I've seen games take longer to set up than to play due to dice rolling because of how powerful mortars are in the rules.

For my horse and musket stuff, I would say artillery is often underplayed until it's close range/cannister. No one really takes into effect how 3-4 shots of ball whizzing across an open field can cause disruption and disorder as troops break, and lines come apart.

mildbill29 Mar 2026 6:19 a.m. PST

Generally, artillery affects are underrepresented in games to improve gameplay. ECW guns, however, were not very effective.

Sorry - only verified members can post on the forums.