Most of our tabletop armies march and fight in isolation but historically they rarely did.
From the vast baggage trains of ancient and medieval armies to the civilian tails that followed forces in the Napoleonic period, non-combatants were everywhere. They clogged roads, slowed marches, consumed supplies and ,crucially, could trigger panic if threatened. They occupied BUAs and came to sight-see battles (Bull Run in the ACW?).
Even in modern conflicts, we see the same pattern in a different form: columns of displaced civilians and refugees shaping movement, logistics and sometimes even operational decisions.
Yet in wargames, these elements are usually absent—or at best abstracted away.
Are we missing something important by leaving out camp followers, baggage and civilians?
Would their inclusion actually improve games, or just complicate them?
Has anyone tried modelling them in a meaningful way (raid targets, morale effects, road congestion, etc.)?
So, speak up. Especially from anyone who's experimented with this on the table.