| Tango01 | 01 Mar 2026 1:09 p.m. PST |
… Tabletop Wargames? "If you've ever found yourself watching your opponent think through every possible move while the game grinds to a halt, this is a conversation you'll want to join. In this episode, we dive into the tricky subject of whether time limits on decision-making belong in friendly tabletop wargames…"
BigLee's 'Miniature Adventures'
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Armand |
ochoin  | 01 Mar 2026 3:20 p.m. PST |
Lord no. If I had an opponent who brought in a chess clock to speed up play, I would be tempted to 'punch his clock'. I actually have a pal who does sometimes prevaricate but we try to kid him into moving faster. And, it is a game. |
piper909  | 01 Mar 2026 3:54 p.m. PST |
I think it's a good idea to discourage dawdling but I have no idea how you can enforce a bunch of hardline rules among a group of friends (or strangers at a convention). It's a hobby pastime, not a contest. Just show a little common sense, lads! |
| evilgong | 01 Mar 2026 4:42 p.m. PST |
In competition games, yes. Albeit many games' sequence of play don't really allow for timing. I ran some DBM comps where players had x minutes to spend their pips (I provided egg timers, I can't remember exactly I think it was 6 mins) but after a few turns players knew the pace and declined to time each other. In surveys of players, slow play consistently came up as a negative. Kings of War fantasy set uses a chess clock, but I don't know how it's used. I think total elapsed time leading to game defeat is bad – use timers to set a minimum pace of play. One thing timed moves does is simulate one role of generals, to make good calls under time stress – it has an added bonus of curbing players from unrealistic millimetric co-ordination of units into fudgy positions. In most pick-up style games there is a measuring of points to ensure equity of initial fighting forces, deployment rules to ensure equity of access to terrain features – so why not use a timer to ensure both players have some equity in sharing the available game-time? |
etotheipi  | 01 Mar 2026 4:49 p.m. PST |
Classic Space Hulk does this … for one side. The Space Marine side has 3 min (an egg timer) to execute their moves. The Genestealer/Alien/Whatever side has as long as they want. But the longer they take, the more "extra time" they give to the SM side. Time for giving orders is really a meta-game element, not a part of the rules (the things tha govern entity interactions in the game). Similar to the space for touching a piece, releasing a piece, and taking a move back. Or pre-measuring. All those things (and other meta-game elements) bring a flavor to the game different from the way rules do. The Space Hulk bit is fun. For that game. To create a specific type of tactical pressure. In many historical games that represent large battles, you are often already compressing time. Through scenario design, we tend to limit people to 3-7 operaitonal level decisions per turn, which tends to keep the game moving. |
Bobgnar  | 01 Mar 2026 5:40 p.m. PST |
The original wargames rule book of rules called for use of a timer. |
Frederick  | 01 Mar 2026 6:16 p.m. PST |
We don't have any strict rules but we discourage dawdling |
huron725  | 01 Mar 2026 6:28 p.m. PST |
If my gaming buddy and I want to drink some beers and reminisce and joke around then no timer. It is all about the camaraderie. However, if we want to get to a conclusion in a short time (because we have multiple games planned) or want to add stress to the decision making then yes we will use a timer. We have only used a 3 minute timer in the past. |
| microgeorge | 01 Mar 2026 6:55 p.m. PST |
I use a duck call for such situations. Pretty effective. |
| BillyNM | 01 Mar 2026 11:46 p.m. PST |
It depends, usually with plenty of time it doesn't matter. But at club night when you only have a few hours to arrive, set up, play and the pack away it drives me nuts when people start discussing every option and then going through the rules and probability of each outcome, and the end result is a game that has to be called due to lack of time. It also gets annoying in small skirmish actions, gunfights or aerial dogfights where in reality anyone who dithers is dead. It's a game, but this is driven by the desire to win. I generally prefer to just do what I think seems to fit what I've read others did in history and see how it plays out. I do lose a lot. |
etotheipi  | 02 Mar 2026 4:28 a.m. PST |
The original wargames rule book of rules called for use of a timer. Which book is that? |
Joes Shop  | 02 Mar 2026 5:56 a.m. PST |
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Shagnasty  | 02 Mar 2026 8:17 a.m. PST |
BillyNM +2. I know one cannot realistically simulate combat but the real guys had to make decisions with bullets/arrows whizzing past with 1000s of men moving and, usually, much more limited views. We should try to honour them with as much speed in decision-making as possible. I always remember Major Reno at the Little Bighorn when he realized he was attacking with 200 men against a 1000+ Native Americans and was almost immediately spattered with the brains of his best scout. |
miniMo  | 02 Mar 2026 9:26 a.m. PST |
BloodBowl tournaments definitely. A player who dawdles and leads to an inconclusive game before the round ends is severely hampering their opponent. When I ran tournies, timers weren't strictly required, but a player could call for them if the opponent was consistently dragging, or the referee could just step in and issue them if it was looking needed. Playing at home, we rarely used timers. Except when "that one player" showed up; then out they came and we said we always used them. |
| UshCha | 02 Mar 2026 11:30 a.m. PST |
In a training game where play is slow you cannot speed it up. some beginners have little background history of the period so you have to explain real world tactics and to some extent the rules. So timers are not suitable. Im games between "experts" (i.e drips under pressure") I have not found it an issue, you have to have a plan at least a few bounds ahead and the IGO UGO at low level we play usually gives time for general considerartion. Occationally you are general, staff officers and even company commanders and have to produce, artillery plans, and startegic plans and logistics plans in the same bound, that can take a few minutes longe but you have to live with that. So I have never seen the need for timers, but we do not play games in the same way as many US players do at conventions. Convention game like in the US do not exsist in my experience in the UK. |
| Shardik | 02 Mar 2026 11:55 a.m. PST |
Yes. I had a friend who literally spend 5-10 minutes allocating his dice in DBM. He easily added an hour or more to each game, which meant I didn't get home from game nights until after midnight. |