
"Bolt Action Test Game" Topic
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| Tango01 | 14 Feb 2026 12:46 p.m. PST |
"Last time we played on a 3' x 3' table using a skirmish version of Warlord's "Bolt Action" rules, whereas this time we used a modified (simplified, by me) version of Bolt Action version 3. The simplified piece consists of a few things I changed to speed things up and/or season to my tastes, but the guts of the game are still there: random activation via dice draw, orders straight out of the book (well, mostly; we allow sustained fire MGs to engage multiple targets on Ambush), movement simplified a bit but largely in line with the book, anti-personnel fire pretty close to the book (I really don't like the "roll for damage" step so I got rid of it and changed things to take troop quality into account in the "roll to hit," added a "target obscured" DRM, and kept cover saves), I changed up anti-tank fire to simplify it (but actually made it almost impossible to kill tanks), and order and morale tests straight out of the book (except I messed them up with regards to casualties for the morale test, made them too easy to pass). I don't really pay any attention to force construction/structure/points rules, I give a numerical advantage to the attacker and go with what I believe is plausible (maybe leaning a little towards Hollywood in order to make sure it's interesting for the boys, particularly in terms of AFVs)…"
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