and the robot's answer:
This is a great, crunchy problem—exactly where history, common sense, and game design rub against each other.
1. What do we actually know about Texan practice?
Short version: Texans were much closer to southern militia practice than to European cavalry doctrine, and there is no evidence of a formalized "1 man per 3–4 horses" rule in Texan service. What existed was ad hoc, situational horse holding, shaped by terrain, enemy (Comanche), and urgency.
a. Texians were not line cavalry
Texan mounted men in the 1830s–40s were:
Riflemen who rode to the fight
Expected to dismount and fight on foot
Deeply suspicious of anything that reduced the firing line unnecessarily
Unlike dragoons or regular cavalry, they did not drill in fixed ratios of horse holders. The ethos was closer to:
"If we're going to stand and fight, somebody grabs the horses—figure it out."
b. Comparison to Patriot militia (your recollection is sound)
In the southern Revolutionary War:
Horses were often picketed well back, sometimes out of sight
No dedicated holders during the fight
This worked because the enemy was infantry, not a fast mounted force intent on stealing horses
That does not translate cleanly to Comanche warfare.
c. The Comanche factor changes everything
Against the Comanche:
Loose horses = catastrophe
Horse capture was often the primary objective
Texans knew that a sudden rush, feint, or mounted swirl could scatter unattended mounts in seconds
As a result, Texans generally:
Kept horses closer than Patriot militia would have
Used temporary holders, often rotating
Accepted a temporary reduction in firepower, but tried to minimize it
d. Plausible ratios in practice
From memoirs, battle descriptions, and common sense logistics, a realistic Texan pattern looks like this:
1 holder per 4–6 horses when:
Terrain was broken
Enemy pressure was uncertain
The fight was expected to be short
No formal holders when:
Horses could be hidden (ravines, timber, reverse slopes)
Engagement was sudden and brief
More holders (1 per 3–4) only when:
Horses were fully exposed
Texans expected harassment or a feint aimed at stampede
In other words: horse holding was reactive, not doctrinal.
That actually gives you a gift as a rules designer.
2. Can a horse holder fire?
You're exactly right to presume no.
A realistic horse holder:
Has both hands occupied (reins, lead ropes, calming)
Is behind the firing line
Is not in a firing stance
Is probably crouched, kneeling, or braced
Even if he has a pistol:
Using it risks losing control
The moment he fires, you're really resolving a horse control test, not an attack
So:
👉 Horse holders do not fire unless they abandon their role.
3. Draft rule: Horse Holders and Control
Here's a rule set that stays historically grounded and creates tension.
HORSE HOLDERS
Assigning Horse Holders
When a mounted unit dismounts to fight, the player must declare how horses are managed:
Picketed Back (terrain permitting)
Held by Designated Horse Holders
Loose (High Risk)
If horses are held, assign 1 horse holder per 3–6 horses.
Fewer holders = higher risk.
Each horse holder removes one man from the firing line.
HORSE HOLDER STATUS
Horse holders:
May not fire or reload
Are treated as in hard cover unless directly targeted
May move at half speed while controlling horses
LOSS OF CONTROL CHECKS
A Horse Control Test is required when any of the following occur within X inches of the horses:
A horse is wounded or killed
Enemy makes a mounted charge or feint
Enemy deliberately attempts a stampede (yelling, firing, rapid advance)
Artillery, explosions, or sudden mass movement nearby
Horse Control Test
Roll 1d6 per group of horses:
Modifiers
+1 if horses are veteran/trained
+1 if terrain offers concealment
–1 if enemy is Comanche or similarly skilled horsemen
–1 per horse beyond the holder's effective capacity (over 4)
–1 if a horse has already been wounded
RESULTS
6+ – Control Maintained
Horses remain steady.
4–5 – Partial Panic
Horses shift or rear.
Holder must remain stationary next activation
Unit suffers –1 morale while horses are unsettled
2–3 – Loss of Control
Horses break loose.
Roll scatter direction and distance
Any holder must choose:
Chase horses (abandoning combat)
Let them go (horses may be lost or captured)
1 – Stampede
Horses bolt wildly.
All nearby units test morale
Enemy mounted troops may attempt immediate capture
Recovering horses requires significant time or ends the scenario's foot phase
ABANDONING THE HORSES
A horse holder may voluntarily abandon control to:
Fire
Fight hand-to-hand
Flee
Doing so automatically triggers a Horse Control Test at –2.
4. Why this works (design-wise)
Forces the Texan player into exactly the historical dilemma
Makes Comanche intimidation tactics meaningful
Avoids rigid European ratios
Keeps Texans dangerous—but never safe
Creates cinematic moments: "Do I save the horses or the men?"
If you want, next we can:
Tune this for different terrain types
Create a Comanche-specific stampede action
Or balance this against revolvers vs bows so it all meshes cleanly
You're building a system that feels right, and this is very much on the right trail. 🐎