
"Battle of Saipan - Chain of Command -" Topic
2 Posts
All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.
Please avoid recent politics on the forums.
For more information, see the TMP FAQ.
Back to the WWII in the Pacific Message Board Back to the WWII Battle Reports Message Board Back to the Blogs of War Message Board Back to the Terrain and Scenics Message Board
Areas of InterestGeneral World War Two on the Land World War Two at Sea World War Two in the Air
Featured Hobby News Article
Featured Link
Featured Showcase Article Well, they're certainly cheap...
|
| Tango01 | 11 Feb 2026 12:41 p.m. PST |
"Had a late-night gaming session at my buddy's place, after my Rebels and Patriots game earlier in the day. As he only lives a couple of miles away from me, it was no problem. He hosted a great Chain of Command game using a Battle of Saipan scenario. I ran one of the two Japanese platoons trying to keep the American forces from taking an objective at our end of the table. We started at about 7:30pm and finished right at midnite. As my buddy knows the rules very well, he assisted and coached the few of us who don't play it often. In fact, this was only my third time with the rules – in about as many years. I do have to say I like the rules – as long as someone else with experience is GMing. I think I actually have the basics down – like how to use the command dice, movement, and giving and taking casualties. However, even the two most-experienced players had to refer to charts for specific resulting actions. It does have a lot more outcomes and flavor than Bolt Action, which makes it very interesting to play. In any case, my buddy, as usual for him, had setup a great table with lots of nice terrain. The scenario having us in mostly jungle terrain made it difficult to move and see through – 12" range to spot enemy. The Japanese ended up winning the game per the scenario as the American failed to reach the objective (a hut at their far end of the table). They did manage to decimate the Japanese platoon run by the other player though. My platoon of four squads was intact as it held the right flank. The other platoon had a squad in a bunker which ended up being the target of most of the American units. In fact, two platoons of American infantry attacked it for most of the game. The Americans also had three Sherman tanks and they were targeting a squad of Japanese out in the open until it successfully moved into cover, but only after taking numerous casualties. One thing I like about the rules is the intial moving up of Jumping Off Points (I think that's what they're called). The assigning of actions per the command die rolls are also interesting – something Two Fat Lardies incorporates well in their rules, IMO. Here are some pictures taken from the game showing the impressive terrain on the table…"
WAB Corner link
Armand |
| Shardik | 11 Feb 2026 1:12 p.m. PST |
Looks like an interesting game |
|