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"A Bronze Age battle" Topic


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173 hits since 31 Jan 2026
©1994-2026 Bill Armintrout
Comments or corrections?

Personal logo ochoin Supporting Member of TMP31 Jan 2026 2:55 p.m. PST

I have fairly large armies of Hittites, Mycenaeans & NKEs & a fairly sizeable force of Sea Peoples.
They are in my Top 40 favourite wargames' armies. Sadly my pals (stalwart chaps, all) are not as enarmoured with the period so I have to supplement group games with solo.

theminiaturespage.com

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In about 10 days or so, I am planning this battle:
HAIL CAESAR SCENARIO
RAID ON THE DELTA (c. 1200 BC)

A solo scenario for Hail Caesar using Mycenaean, Sea Peoples, and New Kingdom Egyptian forces

HISTORICAL & NARRATIVE SETTING

In a rare moment of overreach, a Mycenaean-led coalition has sailed south and struck into the Egyptian Delta. The main landing force—Mycenaeans and Trojan allies—pushes inland to loot, intimidate, and test Egyptian strength. Only later do their supposed allies, the Sea Peoples, appear by river and sea.

Their loyalty is uncertain. Their timing is worse.

Ramses III must hold long enough for Egyptian discipline, missile fire, and reserves to grind the invaders down—before the full weight of the coalition comes ashore.

To make it interesting, the Sea Peoples arrival is not certain:
Arrival Roll (1D6)

1–2: No arrival (delay, confusion, bad omens)

3–4: One Sea Peoples arrive in two turns

5–6: Two Sea Peoples arrive this turn

S.P.s arrive in any formation but may not move forward this turn.

and neither is their loyalty:

The Sea Peoples are not fully committed to their Mycenaean friends?

At the start of each turn in which any Sea Peoples command is on table, roll 1D6:

1: Hesitation – Sea Peoples halt this turn

2–5: Business as usual

6: Bloodlust – Sea Peoples warbands charge any enemy within range.

The scenario is both skewed more than I would use for a group game & is more dependent on luck. NB the NKE severely outnumber the Mycenaeans on their own & a couple of bad dice throws will sink them if the Sea Peoples don't come through. However, this is a solo game: so the only person feeling they "were robbed" will be me.

I have terrain & deployment considerations to work out but it should be a lot of fun.

theminiaturespage.com

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theminiaturespage.com

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Personal logo ochoin Supporting Member of TMP01 Feb 2026 2:54 p.m. PST

A couple of things to ponder:

In Hail Caesar, would you treat the Sea Peoples here as reliable allies, or as an unreliable second wave?

Do you think HC warbands work for Sea Peoples, or are they better as aggressive medium infantry?

Your opinions?

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