I don't wargame traditional naval battles but I sometimes use boats as tools and obstacles in land-focused scenarios. For example, I have some Sea Peoples' galleys for Bronze Age conflicts and a couple of Nile steamers for Sudan campaigns.
theminiaturespage.com
"TMP link
theminiaturespage.com
"TMP link
While these aren't "naval games" in the conventional sense, they add a new dimension to my wargames. I am thinking about adding more to some of the other periods I game.
Boats offer tactical mobility: they allow forces to bypass difficult terrain, conduct raids, or open new flanks in riverine or coastal operations.
Including boats can also create crossing challenges, river defences, amphibious landings, or supply problems.
From a visual perspective, boats can provide visual and thematic interest that can really bring a table to life.
But there are challenges.
Scale and movement: Boats often move faster than land units, making it tricky to keep pace with the rest of the game without unbalancing things.
Rules integration: Most land-focused rule sets don't provide detailed mechanics for waterborne units or river/sea operations. This means either house-ruling or adapting elements from naval systems.
Terrain and modelling: Rivers, lakes, or coasts need careful representation. Boats can look out of place on a flat table without some form of water effect.And rivers & coastlines take up a lot of table space. TBH they suit our big Show games rather than our regular "garage" games (cf first photo with second).
You also have questions about combat – how do you resolve boarding, artillery, or riverine skirmishes? How do boat units interact with land forces?
I'm curious to hear if others have experimented with this, what approaches you've used to model rivers, streams, or amphibious operations, and how you balance boats with the rest of the table. Practical tips, miniatures choices, or house rules are all welcome. Also, what land campaigns cry out for added naval additions?
For me, adding Sea Peoples' galleys or Nile steamers isn't about full naval battles—it's about opening new tactical and narrative possibilities in otherwise "landlocked" campaigns.
I should add I enjoy scratch-building boats, too.
Looking forward to hearing your ideas and experiences.