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"Alternatives to Kill Team" Topic


12 Posts

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527 hits since 15 Jan 2026
©1994-2026 Bill Armintrout
Comments or corrections?

Personal logo Extra Crispy Sponsoring Member of TMP15 Jan 2026 7:51 p.m. PST

Our club has been trying Kill Team but the endless layers of special rules, special actions and ploys might be more than we really want to wrestle with.

So, are there any good skirmish rules for Kill Team sized forces (5-12 minis) and have goo dunit customization and differentiation?

Toaster15 Jan 2026 11:41 p.m. PST

One Page Rules, Grimdark Future – Firefight.
Free online for the basic rules which really are just one page (and on the back of the page is a full list of all the special rules. For a little bit of cash you can get the advanced rules which give you optional rules that let you tweak it to whatever detail level you want.
Figure agnostic with full list builder free on Army Forge. You can use all your kill team miniatures, or play stuff that GW would never let in the door.

Robert

Personal logo Herkybird Supporting Member of TMP16 Jan 2026 6:45 a.m. PST

We went to Space Weirdos – its also free and there are free force builders too!

Personal logo FingerAndToeModels Sponsoring Member of TMP16 Jan 2026 8:07 a.m. PST

Take a look at Exploit Zero and Zona Alpha by Patrick Todoroff. Both are available from Amazon and reasonably priced.

Frederick Supporting Member of TMP16 Jan 2026 9:59 a.m. PST

We use the Grimdark Rules and love them! Fast, easy and as noted cheap (i.e. free)

As a bonus, easy enough that the grandkids play (and kick my pasty butt all the time)

PzGeneral16 Jan 2026 7:35 p.m. PST

Grimdark is fantastic.

So is Space Wierdos…plus it has the best solo minis rules I've come across….

Try them, you'll like them…..

Dave

emckinney16 Jan 2026 10:38 p.m. PST

Oddly, I've been looking at the old GDW games Mayday and Azhanti High Lightning. They did pretty much what Kill Team does, and more cleanly in many cases.

I don't know if there's enough unit differentiation in the basic rules, but it does show the differences between standard humans, Vargr, and Zhodani (human, but with a psionic ruling class. I believe that Striker then included rules for other alien races. In any case, you can write up rules for whatever you need very easily.

I'm not quite sure what you mean by "customization."

Personal logo Extra Crispy Sponsoring Member of TMP17 Jan 2026 9:05 a.m. PST

I was thinking of making custom units by buying weapons or skills or upgrades or whatever….

JMcCarroll17 Jan 2026 12:38 p.m. PST

You could limit the number of special rules or what not?

emckinney17 Jan 2026 5:59 p.m. PST

Mayday lets you select weapons, armor, etc. It also has skill levels for different weapon types, since it's based on the Traveller RPG (not directly identical, though). In Mayday, each person has action points based on their stats (Dexterity + Endurance), so you can get a lot of differentiation that way, ranging from subtle to extreme. (I can imagine Eldar Harlequins having ridiculous amounts of APs, for example.)

They're available as PDFs on Wargame Vault, IIRC.

Oberlindes Sol LIC Supporting Member of TMP18 Jan 2026 11:05 a.m. PST

There is also At Close Quarters, a set of skirmish rules that arise out of Traveller:

link

I've never played it.

SBminisguy19 Jan 2026 8:18 p.m. PST

5150 from Two Hour Wargames scifi skirmish

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