/mivacommon/member/pass.mv: Line 148: MvEXPORT: Runtime Error: Error writing to 'readers/pass_err.log': No such file or directory

"6mm Weird War Rules Help" Topic
3 Posts
All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.
Remember that you can Stifle members so that you don't have to read their posts.
For more information, see the TMP FAQ.
Back to the Weird WWII Message Board
Areas of InterestWorld War Two on the Land Science Fiction
Featured Hobby News Article
Featured Link
Featured Ruleset
Featured Showcase Article Thinking to invade German-held Europe? Then you'll need some of these...
Featured Movie Review
|
Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.
Grattan54  | 09 Jan 2026 10:08 a.m. PST |
Thinking about doing weird War II in 6mm. I would have werewolves, zombies, walkers, crawler tanks, regular tanks and Infantry. What rules for weird war would work for this and 6mm. Thanks |
| gbowen | 09 Jan 2026 10:44 a.m. PST |
|
Extra Crispy  | 09 Jan 2026 4:51 p.m. PST |
Well, just about any WW2 rules with a mod or two. For example, what differentiates zombies from regular infantry? No morale. Hard to hit if only head shots affect them. Melee only. Werewolves? Fast. Immune to regular bullets – do all troops have silver bullets? Only special anti-werewolf units? Are they intelligent enough to use files? Epic armageddon is a good choice as you have a lot of these kinds of rules built in. |
|