/mivacommon/member/pass.mv: Line 148: MvEXPORT: Runtime Error: Error writing to 'readers/pass_err.log': No such file or directory

"Adapting Chain of Command" Topic
1 Post
All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.
Please use the Complaint button (!) to report problems on the forums.
For more information, see the TMP FAQ.
Back to the WWII Discussion Message Board
Areas of InterestWorld War Two on the Land
Featured Hobby News Article
Featured Link
Featured Ruleset
Featured Showcase Article
Featured Profile Article Report from Day One!
Featured Book Review
|
Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.
| Tango01 | 30 Dec 2025 1:07 p.m. PST |
"Chain of Command is perhaps the best wargame I've ever played. Halfway through my first introductory game it was clear that I'd played my last ever game of Bolt Action, and the game's approach to the morale and command side of war have coloured the way I think about wargames ever since. No game is unimprovable though, and with Chain of Command v2 in the offing it's clear that Rich and Nick agree – so I thought that now would be a great time to talk about my personal philosophy of wargames design, and the things that I'd change if it were me writing the manuscript. What is the game about? I have a pretty strongly held opinion about what wargames are. To me, all non-abstract games are thematically about something, and all (good) wargames are about putting you in the shoes of a commander in a given situation. This is something CoC does very well, and it's the lens through which I want to examine the game and make suggestions…."
link Armand
|
|