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"Mortar Fire In Rules and Reality" Topic


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DevoutDavout29 Dec 2025 11:57 p.m. PST

I would like to incorporate some Coehorn and larger 5-10" mortars in some historical and semi fantasy Egyptian campaign games. Especially in beach landings, and I know the practice certainly existed from reading in passing, smaller mortars mandhandled by marines and plenty of spare sailors. Plus if nothing else I have the models and sounds like fun.

Issue is I realize I have no clue how they would function in practice. Other than the obvious lobbing of fused shells. I do have the New Vanguard Osprey 2 on British Artillery which speaks on their make and lugging about plenty, but not in firing.

The other issue is, the rules I use have a beaten zone template for normal flat trajectory artillery fire, size depending on poundage, stats and rolls based on training, gun number and size.

Not a huge issue, as it certainly would be fun to come up with some sort of new template and playtest it a bit, but I simply don't have the knowledge to take first steps and feel comfortable the results are at all accurate and not silly.

So a few questions that might help:
1. Any specific books or references to pick up? I have exhausted TMP and google and either my search is weak lately or there isn't much at all on the topic. To be fair, I know they werent used much. I should possibly look into North American battles of the time, I had the thought as well.

2. Vs a spread beaten zone artillery template, would a round template be a silly idea. Ive never been the type to like target individual roll to hit.

3. What do you think the scatter would be on such a thing. Reasonable to 100 yards? I had ideas to base a sliding template on training and roll, which would use a scatter die and then move yardage based on results. Fun, but maybe overthinking it.

4. Would spotting or pure blind fire be a thing at all. On one hand I think they might consider the latter a waste of ammunition. The former probably lacks the communication methods needed and thinking more WW2.

5. Have you played rules that represent mortar fire within them, moreso than just notes for pure howizter fire on built up areas? The only one I know of even close is age of sail rules with bomb ketches, which are understandably, not at all accurate.

Just a fun idea so no problem if it ends up a silly idea, but something different and the models are cool. Thanks

14Bore30 Dec 2025 3:00 a.m. PST

One think is a dead zone like howitzer should have.
Would count out any communication of the battery other than what the Commander sees

DeRuyter30 Dec 2025 9:53 a.m. PST

You could use bomb ketches as a starting point – the same idea just larger. A famous example would be Nelson bombarding Copenhagen. I think various black powder games have rules for them. Blood and Plunder for example.

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