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"Best helicopter / flying tank design?" Topic


4 Posts

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191 hits since 15 Dec 2025
©1994-2025 Bill Armintrout
Comments or corrections?

Stalkey and Co15 Dec 2025 9:54 a.m. PST

OK, so I've slowly acquired a bunch of cool designs of the "flying tank" sci-fi type. Some are classic RAFM Traveller [anti-grav], the rest are relatively unknown small projects in resin from small producers. They're all really cool looking.

So, my perception of how a flying tank would interact with the ground is that it would basically operate a lot like a nape-of-the-earth helicopter: popping up behind terrain to fire, dodging around behind hills and / or buildings, periodically flat out flying, sometimes low, sometimes high.

Wondering – what is the best game / game design mechanics you've encountered regarding helicopters in ground warfare? I'd like to keep it simple, but at the same time respect the "science" that is proposed in the various sci-fi world literature / RPGs / games which can add interesting limits on vehicle performance.

Thanks in advance for your thoughts!

SBminisguy15 Dec 2025 12:13 p.m. PST

"Centurion" by FASA, part of their Renegade Legion games, was focused on grav tank combat. It did an excellent job, giving you all sorts of maneuver options making it feel like you're flying a giant armored helicopter just as you describe.

link

Augustus15 Dec 2025 3:54 p.m. PST

Arguably the best game FASA made and certainly the best hovertank game.

Stalkey and Co16 Dec 2025 5:15 a.m. PST

There's also a couple other 80s offerings:

West End's 1985 "Air Cav" boardgame.
Only got a 6/10 rating from BGG:
link

GDW's "Boots and Saddles" 1984 has a 4/5 complexity rating altho it is rated 6.8/10.
link

Anyone ever tried these?
I'm really just interested in the air/ground interaction mechanics.

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