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"Skirmish trees don't move!" Topic


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565 hits since 13 Dec 2025
©1994-2026 Bill Armintrout
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Personal logo Editor in Chief Bill The Editor of TMP Fezian13 Dec 2025 5:18 p.m. PST

You were asked – TMP link

Do You Allow Players to Move Trees in Skirmish Games?

46% said "no, I do not"
23% said "depends on the type of skirmish"
14% said "yes, I do"
10% said "depends on the rules"

Korvessa13 Dec 2025 5:33 p.m. PST

Depends if it is a "strand alone" tree, or just one of many that represents a forested area.

UshCha14 Dec 2025 12:48 a.m. PST

Yes, certainly in my games the trees are on the small side. Even at 1 to 1 scale geound to figures, the figure and base are too large for thr ground scale so fitting between two close trees is not possible anyway. I also have fer too few trees to represent them 1 to 1 in most forrests.

Stryderg14 Dec 2025 5:57 a.m. PST

I usually mark off wooded areas so a mini is either in the wooded area or not. The actual trees don't matter. My minis are smart enough to seek cover if I put them in the right area.

UshCha15 Dec 2025 2:27 a.m. PST

Stryderg- I assumed it was standard practice to mark wooded area with some thin material, we use angel hair. I have never seen it not done in a standard game.

What I have not seen is a diffrentiation of the wood edge. where there is often, at least in the UK, dence lowegrowing "shrubbery" not present in the consistent dim interioor light of many woods. We don't represent it, its more rules for, at our level of game, too little gain.

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