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"How rules can handle village tiles terrain pieces" Topic


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143 hits since 8 Dec 2025
©1994-2025 Bill Armintrout
Comments or corrections?

YogiBearMinis08 Dec 2025 6:44 a.m. PST

We play Napoleon's Battles, but this particular issue may present itself in other rules systems as well. I am curious how people handle this issue with the various applicable movement and combat rules.

I want to use Total Battle Miniatures "village and town tile" bases because of how atmospheric they are on the battle mat, BUT they are oversized relative to the footprint of urban areas under the rules. This makes it puzzling how to balance movement to the urban area to touch (for combat) as well as moving through the area in some fashion.

I am curious how others have handled this issue—when using some sort of enlarged terrain piece to represent a village/town, how do you distinguish the parts of the tile that are impacting combat or movement.

Valmy9208 Dec 2025 7:53 a.m. PST

A thought, especially at the scale of Napoleon's Battles you might tray villages as area terrain, like woods or vineyards. That's what Pickett's Charge does (at regimental scale) for the ACW. I like the Total Battle stuff too but the template is way over sized for 1" to 100 yards.

Personal logo Extra Crispy Sponsoring Member of TMP08 Dec 2025 10:36 a.m. PST

A lot depends on how big the size discrepancy is. If urban areas should be 1" and the tiles are 3" you need a rule. But if urban areas are 1" and the tiles are 1.25" I would just play with the larger tiles.

I tend to do the opposite. Use smaller scale buildings. So I use 6mm buildings with 15mm troops. I prefer small villages of 8 buildings versus a village of just one in troop scale.

I would make a template the correct size and pull teh village off when necessary for the game.

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