
"Which dice? D6!" Topic
9 Posts
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Editor in Chief Bill  | 27 Oct 2025 5:50 p.m. PST |
You were asked – TMP link Which dice do you prefer as the primary dice used by a rules system? 44% said "D6" 28% said "D10" 21% said "no preference" |
| UshCha | 28 Oct 2025 5:13 a.m. PST |
For me unquestionably D20. However I am adverse to rules learnable in one outing, too oversimplified for my taste: So I guess its depends on your requirements. |
| Gamesman6 | 28 Oct 2025 6:35 a.m. PST |
D6 without other options other than numbers. |
| TimePortal | 28 Oct 2025 10:00 a.m. PST |
D10 was good for design. On the production side d6 is a cheaper dice |
martin goddard  | 28 Oct 2025 10:17 a.m. PST |
Remember average dice? More fun once the numbers rubbed off. martin |
| TimePortal | 29 Oct 2025 12:37 p.m. PST |
A lot of folks who cannot get average dice use blank dice and number them as desired |
huron725  | 29 Oct 2025 6:27 p.m. PST |
I have multiple rulesets that use different dice. I have no problem with that. I like them all. |
| Mister H | 26 Nov 2025 12:33 p.m. PST |
For my home brew rules, the dice choice follows the design. I use D8, D10, and D12 for different troop quality levels – Green, Regular, Veteran. It keeps things simple: better troops roll better dice, no big tables or extra math. So while plenty of players prefer sticking to D6s, the stepped dice make unit quality easy to feel on the table and keep the game moving fast. The dice aren't the point — it's the clarity. |
| UshCha | 27 Nov 2025 11:26 a.m. PST |
It depends on the ganularity and accuracy you require. with a D6 you can only have perhaps 3 key parameters, assuming you want to regularlky get a hit. In some games that last only 8 bounds then typicaly you will only get 1 1/2 hits a game. Assuming you fight for say 4 bounds you chances of no hits is significant. Is effective range best defined as potentiall 2/3 of a chance on average of a hit per game? Not a good definition of effective range by my standards and beyond effective range you should proably not be shooting as overall in the battle you may run out of ammo. The alterntive of monitoring ammo to prevent unreasonable useage seems a cure worse than the illness. Hence we us a D20 so we get a few more paramters and still get a plausible to hit rate on average. There are always outlie's but that is always an issue with true random numbers. Depend what you are looking for, simplicity at the expence of accuracy, a gamers inevitable choice. |
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