/mivacommon/member/pass.mv: Line 148: MvEXPORT: Runtime Error: Error writing to 'readers/pass_err.log': No such file or directory [TMP] "The Sword in Gaul variant: unit question!" Topic

 Help support TMP


"The Sword in Gaul variant: unit question!" Topic


3 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please remember that some of our members are children, and act appropriately.

For more information, see the TMP FAQ.


Back to the Ancients Scenarios Message Board

Back to the Ancients Discussion Message Board

Back to The Sword and The Flame Message Board


Areas of Interest

Ancients
19th Century

Featured Hobby News Article


Featured Recent Link


Top-Rated Ruleset

l'Art de la Guerre


Rating: gold star gold star gold star gold star gold star gold star gold star 


Featured Showcase Article

Bronze Age's Ajax, King of Salamis

combatpainter Fezian paints a legend from the Trojan Wars.


Featured Workbench Article


Featured Profile Article

Editor Julia's 2015 Christmas Project

Editor Julia would like your support for a special project.


Current Poll


2,446 hits since 28 Sep 2025
©1994-2025 Bill Armintrout
Comments or corrections?


TMP logo

Membership

Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.
Personal logo piper909 Supporting Member of TMP28 Sep 2025 11:47 a.m. PST

I am keen to organize units and play the official "The Sword in Gaul" variant that Larry Brom published in 2004. Has anyone here experience with this rules set? I am confused by how to assemble my basic units. For one thing, the numbers given don't add up for the Basic barbarian force (I can't get to 178 from what is written); and mainly, the reference to "sub-leaders" in each unit of 12 and 15 figures -- so does this mean units have individual Leaders as well as the designated Leaders for groupings?

I'd value any other feedback about these rules, which were designed for the usual TS&TF skirmish-level battles of Caesar's campaigns. Is hidden movement a thing? And I'm leaning toward ignoring the testudo rules completely, unless a siege is being played. The testudo was not an open field formation.

Andrew Walters30 Sep 2025 9:10 a.m. PST

I think there were rules in 20th Anniversary Edition for hidden units, but they didn't move, they just appeared and charged.

As for the specifics of tSiG I think the forces were meant to be suggestions. Fielding that entire force would be a big game. My recollection of many of Larry Brom's comments here are there on the internet and even in a direct email or two is that he generally said you should do it the way you like.

I bought a *lot* of 15mm for this twenty year ago. Someday I'll paint them…

This may not be the most helpful post, but this is probably all there is.

Personal logo piper909 Supporting Member of TMP30 Sep 2025 2:17 p.m. PST

Thanks for pitching in, Andrew! Every bit helps.

I will keep all this in mind. I just found my old copy of "The Sword to Adventure", too, that lays out an alternate close combat system designed by the Jackson Gamers, and this looks also very intriguing -- I think it would work best for Ancients, pre-Gunpowder scenarios, in fact, altho' it seems to have been created for Modern variants, what with the mentions of grenades and SMGs. But I am going to modify it for The Sword in Gaul and see how it plays.

Sorry - only verified members can post on the forums.