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"Double Trouble at Villers" Topic


6 Posts

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9,174 hits since 5 Sep 2025
©1994-2025 Bill Armintrout
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BillyNM Supporting Member of TMP05 Sep 2025 3:09 a.m. PST

Scenario 6 – 'Counter Attack at Villers'

A Chain of Command game with an extraordinary number of double phases; in 13 of the 34 phases the command dice rolled two or more '6's!

link

Stryderg05 Sep 2025 4:51 a.m. PST

It sounds like someone is using loaded dice, I'll get the pitchforks!
Beautiful table, too!

79thPA Supporting Member of TMP05 Sep 2025 7:17 p.m. PST

Great looking table.

BillyNM Supporting Member of TMP05 Sep 2025 11:30 p.m. PST

The terrain and troops are all my opponent's, John. My WW2 collection is all 20mm and late war.

Personal logo Dal Gavan Supporting Member of TMP06 Sep 2025 3:14 a.m. PST

That's a good AAR and it's nice to see a WWII game that's not shoulder-deep in tanks. I've seen the idea of using building floor plans rather than sticking figures in buildings, and it seems to work very well in your AAR. I have some spare foam board, I think, and may have a play with that.

Captain Pete06 Sep 2025 12:06 p.m. PST

That is a great looking game, Billy!

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