/mivacommon/member/pass.mv: Line 148: MvEXPORT: Runtime Error: Error writing to 'readers/pass_err.log': No such file or directory

"Battling across the peaks of the Carpathians" Topic
3 Posts
All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.
In order to respect possible copyright issues, when quoting from a book or article, please quote no more than three paragraphs.
For more information, see the TMP FAQ.
Back to the Early 20th Century Battle Reports Message Board
Areas of InterestWorld War One
Featured Hobby News Article
Featured Link
Featured Profile Article
Featured Book Review
|
rsutton | 03 Sep 2025 6:22 p.m. PST |
A fantastic game .. link Robin |
monk2002uk | 03 Sep 2025 10:24 p.m. PST |
Great report and photos, Robin. The rule modification for movement on steep terrain came from the Gallipoli scenario book as you mentioned. Kallistra terrain Hexons were used to recreate the 20m contours based on original maps. Given the steep ravines and rugged hills, it became apparent that the usual contours for games covered multiple Hexon levels. A game contour could represent 100m roughly so 5 Hexon levels for example. Many of the contemporaneous accounts from different units involved in Gallipoli landings or the Battle for Sari Bair gave reasonably detailed information about the time taken to scale the heights. Sounds like the abstraction worked out for this game? Thank you for the feedback. Robert |
rsutton | 03 Sep 2025 11:41 p.m. PST |
Robert The abstraction most certainly did work out.. many thanks. R |
|